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$35

Formatos (2)
Conversiones de formato de archivo gratuitas disponibles
Native | 3ds Max 2021 | Default Scanline
Unity 6.x | Other
Otros archivos
03___Default_Base_Color.png 03___Default_Normal_OpenGL.png
Especificaciones
Fecha de publicación April 08, 2026
identificación de producto 2554052
Poligonos 21,500
Vértices 21,500
Poligonal
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
Riggeado
Animado
Juego
member avatar
mastertob
233 Productos | Contributor Desde 2008
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descripción

Mourncall is the quiet voice of the flock, a figure who rarely rushes into battle but whose presence is always felt. His name comes from the low, haunting calls he makes before a raid — sounds that echo through the forest like distant mourning.

At his belt he carries a flint knife, simple but carefully kept. Unlike the others who rely on speed or strength, Mourncall moves with calm certainty. When he draws the blade, it is never in haste, only when the moment has already turned in his favor.

Some believe Mourncall listens to the forest more closely than the rest. He pauses often, head tilted, as if hearing something carried through the wind or hidden in the ground beneath his feet.

When the flock moves through the Proto-Silica Forest, Mourncall is usually somewhere behind them, walking slowly with the flint knife resting in his hand — and the strange, quiet call that gave him his name drifting softly through the trees.

You hear that sound sometimes, just before everything changes?” someone asks softly. “That’s what they say about Mourncall. He doesn’t chase glory or noise — he carries silence with him. And in that silence, start to feel the weight of what’s coming. Mourncall doesn’t speak much, but when he does, it’s never wasted breath. Some say he knows how every story ends… and simply walks toward it without fear.”

Technical details

Number of Unique Meshes: 2

Vertex Count: 23060

Collision: Yes

LODs: No
Number of LODs: No

Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes

Number of Characters: 1

Vertex Counts of Characters: 21500

Animated: Yes

Number of Animations: 15
Animations:
attack, crawl, damage, dead, GroundKick, GroundPunch, idle, Kick1, Kick2, magic, magic2, menace, run, talk

Animation Types: In-place

Number of Materials: 3
Number of Material Instances: 2

Number of Textures: 5
Texture Resolutions: 4096x4096

Supported Development Platforms:
Windows: Yes
Mac: Yes

Scripts Files:
FootIK.cs
HandIK.cs
BoneDynamic.cs
SpeechBlend.cs

Created: August 2, 2025
Author: Grok

Documentation:
PDF Documentation
Setup Guide – BoneDynamic
ReadMe
SpeechBlend Guide
FootIK and HandIK Script Description
Shader Overvie

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