Bizcocho de queso de esponja realista

$24

Licencia estándar | Licencia de actualización
Formatos (5)
Conversiones de formato de archivo gratuitas disponibles
Native | 3ds Max 2012 | V-Ray 2
3ds Max 2012 | Default Scanline
3D Studio
FBX
OBJ
Otros archivos
SpongeCheeseCake_TIF_textures.rar
Especificaciones
Fecha de publicación August 11, 2017
identificación de producto 1191207
Poligonos 5,712
Vértices 5,789
Sólo quads poligonales
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
Exclusivo de TurboSquid
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Litarvan
1028 Productos | Contributor Desde 2005
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descripción

Polygon count for one cake is only 2856 polygons and 2894 vertices.

V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)

Maps in max archives :
Diffuse 4096*4096px JPG
Normals 2048*2048px TIF
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px TIF

These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)

Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:

Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.

Lighting 'rig' is not included in the scene as previous checkmate specifications demanded.

Baked Cream(2)

bakery pastry feast cafe goods

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