Ánade real hembra animado

$264

Licencia estándar | Licencia de actualización
Formatos (2)
Conversiones de formato de archivo gratuitas disponibles
FBX
Other Textures
Otros archivos
JF0L219A6_Mallard_Female_textures.zip
Especificaciones
Fecha de publicación June 09, 2023
identificación de producto 2081165
Poligonos 193,728
Vértices 251,396
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver superpuestos
Riggeado
Animado
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VFX Grace
95 Productos | Contributor Desde 2022
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descripción

Introduction

This is a female mallard model with textures, feathers, rigging and animations. It's made with Blender and Cycles renderer.

It consists of body, oral cavity, tongue, teeth, eyes, third eyelids, foot, claws, feathers.

Polygons

Body: vertices 3,658; polygons 3,615

Oral cavity: vertices 13,996; polygons 13,912

Tongue: vertices 7,885; polygons 7,884

Teeth: vertices 768; polygons 532

Eyes: vertices 616; polygons 656

Third eyelids: vertices 356; polygons 392

Foot: vertices 18,876; polygons 18,816

Claws: vertices 1,992; polygons 1,920

Feathers: vertices 203,249; polygons 146,001

Total: vertices 251,396; polygons 193,728

The objects are applied Mask and Solidify modifiers

Formats

There is a Blender project and an FBX file without rigging or animation.


Rigging

With full controllers, postures and animations are easy to create. The features are as follows:

CTR_root controls the entire model, and its customized attribute Neck_IK_FK controls the IK/FK switch of the neck; Neck_follow controls whether the neck moves following the parent controller.

CTR_FoldTail controls the folding of the wings by Location.

CTR_FoldTail controls the tail feather folding by the Location.

CTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by their Location.

CTR_leg_IKFK.L and CTR_leg_IKFK.R control the non-seamless IF/FK of the legs by their customized attributes.

CTR_FoldClaw.L and CTR_FoldClaw.R control the flexion and extension of the feet by their Location.

CTR_IK_head controls the head in IK mode, and its customized attribute Neck_IK_follow_Head_Roll controls whether the neck rotates following the head.

Fine rigging makes it possible to control every feather conveniently.

And more…

Animations

Loopable walking animation at 30 fps, frame range 0-26

Loopable swimming animation at 30 fps, frame range 0-15

Unlooped eating animation at 30 fps, frame range 0-300

Unlooped combing animation at 30 fps, frame range 0-360

Features

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

To get a nice effect, the settings below are required for such thick feathers:

1. Set Total under Light Paths to 12 or larger;

2. Set Transparency under Light Paths to 8 or larger;

3. Set Transmission under Light Paths to 12 or larger;

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.

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  • Renuncia a medidas cautelares
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  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

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