Gorro Game Ready marrón

$15.99

Licencia estándar | Licencia de actualización
Usos editoriales solamente
Formatos (4)
Native | Blender 3.3.1 | Blender Render
3ds Max 2019 | Default Scanline
FBX
OBJ
Especificaciones
Fecha de publicación June 29, 2023
identificación de producto 2089758
Poligonos 5,504
Vértices 2,818
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
member avatar
merror
518 Productos | Contributor Desde 2022
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descripción

[ME.RROR Description] ME.RROR is a 3D Content PLATFORM which introduces various Asian assets to the 3D world #3DScanning #Photogrametry #ME.RROR #Retopology #Asian #oriental

[General Information]

• Model Formats: FBX, OBJ, MAX, BLEND

• Model Details: Subdivision-ready / organized non-overlapping uvs

---------- Objects, Polycount & UVs ----------

Object count 1

Polycount 5504

Vertex count 2818

UV unwrapped (no overlapping UVs)

---------- Included texture maps ----------

Diffuse (jpg)

Our goal is to always reach a high quality standard together, so if you feel like joining us, we'd be happy about your participation.

If you encounter any problems using this asset or setting up the materials, please feel free to contact us. We'd be glad to help you.

Seleccionar licencia mejorada

  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

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