Paquete de Rejillas de Piso V2

$100

Licencia estándar | Licencia de actualización
Formatos (18)
Native | Blender LEGACY OLD | Blender Render 3.0
Unreal LEGACY OLD | Other
Unreal LEGACY OLD | Other 4.26 V3
Blender V4 BLEND | Cycles Render BLENDER 4
Blender V4 BLEND | Blender Render BLENDER 4
Blender V4BLENDFBX | Cycles Render V4
Blender V4BLENDFBX | Blender Render V4
FBX
FBX V4 FBX
Otros archivos
FLOOR GRATES PACK JFG - LEGACY OLD CONTENT - README - LAST PATCH NOTES BACKUP 12 20 2023 - TURBOSQUID ONLY.zip
Especificaciones
Fecha de publicación August 09, 2021
identificación de producto 1771232
Poligonos 867,949
Vértices 503,763
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
PBR
member avatar
JamyzGenius
10 Productos | Contributor Desde 2010
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descripción

V4 Features:

  • Re-made all grates models from scratch in order to improve shading
  • Re-baked all grates from their revised high_polygon models [Note: High Polygon models
    that I made for baking textures are not included in this package].
  • Added CLEAN and DIRTY variations for all grates/meshes.
  • Added a new batch of grates called _Opacity_FULLGRATE = entire grate baked in a plane
    mesh. This variation adds flexibility.
  • Re-organized all pack contents in order to provide better access. Naming conventions: SM_ / M_ / T_
  • Files marked as LEGACY are outdated.

V4 TOTAL Contents:

  • .50 Unique Grate Designs
  • .FBX Files [Includes OPTIONAL textures_attached file variations for quicker usage] = 960 Files
  • .BLEND Files [Includes OPTIONAL textures_attached file variations for quicker usage] = 12 Files
  • .PNG and .JPG 2048x2048 Resolution Textures = 2587 Files

QUICK 3D MODEL SPECS:

  • Models generally are UV unwrapped. Most of the times manually.
  • Each Grate is a PBR texture set and 1x material.
  • Naming Conventions: SM_ / M_ / T_
  • General Model Size: 1m x 1m x
    height varies depending on the grate base. For your default entire grate.
    Default Blender measurements.
  • Quad-Based.

SPECIFICS:

SHOWCASE SCENES [FBX / BLEND] = 6 Files

Vol 1 - 1-11

Vol 2 - 12-50

Parallax Unreal Only Variations - many grate numbers - [NOTE: PARALLAX DOES NOT WORK IN BLENDER OR BY DEFAULT IN UNREAL. MADE SPECIFICALLY FOR MY UNREAL ENGINE V4
MARKETPLACE].

4x Grate Design-Batches for the Scenes

1 GEOMETRY_ONLY = ONLY AVAILABLE FOR GRATES 1 to 11 = 44 Meshes with 1 Unique Material Each – PolyCount varies. HD Grates and Bars 600-7k verts. There are only four highpoly models. HD GRATE / HD GRATE BARS 10 / 11 60k-110k verts.

HD_GEOMETRY_GRATE = 1 to 11 Only

HD_GEOMETRY_BARS_ONLY = 1 to 11 Only

2 HYBRID_OPACITY_AND_GEOMETRY = Covers Grates 1 to 50 = 100 LOWPOLY Meshes 1 Material Each

LOWERPOLY = Grates 1 to 50

Unique Mesh 1 = 1- 4, then 12-50. 36 tris.

Unique Mesh 2 = 5- 11. 34 tris.

3 OPACITY_ONLY = Covers Grates 1-50 = 200 Planes 1 RE-USABLE Material Each.

OPACITY_Bars_Only = Plane with the grate bars baked on it in a full 1UV space. Materials are re-usable

OPACITY_FULLGRATE = Grates 1 to 50. Same as above but it was the full grate baked.

4 GRATE BASES = 4 Meshes 1 Material Each

Individual Grate Bases = Each 96 tris

Base 1 = 1-4, then 12-50

Base 2 = 5-11

Two variations: CLEAN & DIRTY

.BLEND file all Models at 000

.FBX files with Individual Exports at 000

individual fbx = 497 files.

PBR Textures

BaseColor, Metallic, Normal, Roughness, Occlusion

Alpha Channel is included in the BaseColor Texture.

EXTRA - Alpha Only textures included in the package. Not used.

All Files include a Readme [BLENDER only]:

Instructions for how to do texture linking for non_textured files.

Fix for issues with Opacity Material .FBX import files for Blender if needed

EXTRA - Blender Render Setup, mostly for Cycles. Works with EEVEE.

More info: https://artstn.co/m/1VjlK

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