Maqueta de coche de carreras de Fórmula 1 2025

$99

Licencia estándar | Licencia de actualización
Usos editoriales solamente
Formatos (14)
Conversiones de formato de archivo gratuitas disponibles
Native | 3ds Max 2021 | V-Ray 5
Blender | Blender Render 3.4
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
FBX
glTF
OpenUSD
3D Studio
FBX
OBJ
Especificaciones
Fecha de publicación May 09, 2025
identificación de producto 2404561
Poligonos 73,822
Vértices 75,627
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
PBR
Juego
Certificado en células madre
Exclusivo de TurboSquid
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OpticalDreamSoft
814 Productos | Contributor Desde 2008
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descripción

Low-poly game ready 3D model of Common Formula 1 Season 2025 Race Car Mockup with PBR materials (Specular and Metallic workflows). Suitable for computer/mobile games, broadcast, advertising, visualization.


Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 7 Materials with 4k textures set - separate for Body, Bottom, Driver, Helmet, Helmet_Glass, St_Wheel and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
- Textures size: Body - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Helmet - 4,096 X 4,096; Helmet_Glass - 4,096 X 4,096; Driver - 4,096 X 4,096; St_Wheel - 4,096 X 4,096.
- PSD with UV map and PNG files with separate layers for easy editing of body textures.
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well.
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model is subdivision-ready so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 55 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:
Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software.

- Polygons count: 73,822 (Car: 62,597 + Driver: 11,225)
Subdivision 1 polygons count: 589,712
Subdivision 2 polygons count: 2,358,848
- Vertices count: 75,627
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Seleccionar licencia mejorada

  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

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