USB-Shell-Port TypA

$29

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Formate (8)
Kostenlose Dateiformatkonvertierungen verfügbar
Native | 3ds Max 2014 | mental ray 3
3ds Max 2014 | Default Scanline
Maya 2014 | Maya Software
FBX
Collada
OBJ
AutoCAD drawing
3D Studio
Andere Dateien
USB_Shell_Port_Textures.psd
Spezifikationen
Veröffentlichungsdatum August 16, 2016
Produkt ID 1064432
Polygone 6,092
Scheitelpunkte 6,082
Nur polygonale Quads
Texturen
Materialien
UV-kartiert
Nicht überlappende, nicht umwickelte UVs
Exklusiv bei TurboSquid
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Benjamin Quirk
7 Produkte | Contributor Seit 2006
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Beschreibung

Universal Serial Bus Data Female Shell Type A

|| USAGE ||

Suitable for use in high-res film close-up, advertising, design visualization, and the like. Passed Game Ready, but geometry not fully optimized.

Accurate representation of a Universal Serial Bus Data Female End Type A.


|| SPECS ||

- Created in 3ds Max 2014
- Staged using the Mental Ray Render Engine
- Diffuse Color Map texture for generic Scanline Render
- Built to scale in Meters
- TurboSmooth, OpenSubDiv & Subdivision Friendly
- Tight edging. Set viewpoint to 1/.1 focal for very close zoom in 3D MAX
- Material ID selection for ease of selecting material & polygon parts
- Material Multi-Sub Object setup use Material IDs
- Smoothing Groups

Box Diameter: Meters
Width-X: 0.015m
Length-Y: 0.0102m
Height-Z: 0.0072m

1 object:
6,092 polygons - USB_Shell_Port

Total Polygon Subdivision:
6,092 polygons with TurboSmooth OFF
48,736 polygons with TurboSmooth ON (X1)
194,944 polygons with TurboSmooth ON (X2)
Quads Only
0 Triangles


|| PRESENTATION IMAGES ||

Two render types are available:
1. Default Scanline Render with the basic Diffuse Color Map.
2. 3ds Max Mental Ray Render using the Arch & Design Materials.

No Composting or Photoshop was used in the preview thumbnail.

Product is ready to render out-of-the-box. Lights, Cameras are included in the 3ds Max file named "USB_Shell_Port_TypeA_MR.max"

The basic Diffuse Color Scanline Render file is "USB_Shell_Port_TypeA" for both 3D Max and Maya.

Photometric flood lights are setup to control shadows. Top Flood lights include/exclude the model luminescence and shadows.

All other model poses in this presentation were rendered separately. Model poses are NOT included to keep the file clean.

NO HDRI background image is included. Presentation images show what it may look like with a HDRI image setup in the environment options.


|| TEXTURES ||

4096x4096 JPG Color Diffuse Map
4096x4096 PNG Decal Texture Map
4096X4096 PSD - Native Texture Layers

- Native .PSD contains grouped Color & UV layout
- All other texture maps are generated in 3D Max. Generated cellular and noise maps are used for metal, plastic, and other arch & design surface materials


|| GENERAL ||

Model is built to real-world scale
No third-party render or plug-ins needed

(MB, FBX, DAE, OBJ, DWG, 3DS) only contain the Mesh Object.
Diffuse Map is linked/embedded to most formats.

Erweiterte Lizenz auswählen

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  • $1,000,000 im Rechtsschutz (Haftungsfreistellung)
  • Verzicht auf Unterlassungsansprüche
  • Zuweisbare Modellrechte
  • $250,000 im Rechtsschutz (Haftungsfreistellung)
  • Zuweisbare Modellrechte
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