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Ultimatives Komodowaran-Modell – 8K 3D-Animation 3D-Modell

3D-Modelllizenz: Standard    Upgrade-Lizenz
FORMATE
NATIVE
3ds Max 2020/2017  |  Default Scanline
FBX 2019
OBJ
Other
3D Modell Spezifikationen
9,933 Polygone
9,441 Scheitelpunkte
Subdivision Geometrie
Texturen
Materialien
UV-kartiert
non-overlapping Unverpackte UVs
Manipulierten
Animiert
Produkt ID: 2497138
212 Produkte
Seit 2005

Ultimate Komodo Dragon


Ultimate Komodo, 3d Animated lizard model modeled in 3ds max, rigged and animated.


Many labour hours creating this model.


Nice topology, subdivision ready; ready for render with 1 or 2 meshsmoothing iterations (turbosmooth in 3ds max).


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Model Animations:

0 - 223   - Idle
224 - 730 - Slow walk and threatning
731 - 795 - Land Attack
800 - 957 - Fast walk and threatning
958 - 971 - Shot dead



Frame rate: 30fps

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971 frames.

Large 8192 Targa color and png normal and bump maps.

Eye Reflection material.

dirt -ground- material.

Layer management.

All objects named.

Subdivision ready.

Render ready with non-complicated Default Scanline Renderer.

Lots of crazy work (as always).

Good price.



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FORMATS

NATIVE

3ds Max 2020 | 3ds Max 2017 Scanline Renderer

OBJ | FBX | ABC

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Notes: Please always download the Max format which contains the fbx and obj and BC file maps.

      


Warning for FBX and OBJ and ABC:



The FBX has complete animation and mapping coordinates but the materials need to be simply reapplied to the objects (select - apply) in your material editor. The rig is very limited. It is well imported into 3ds max, not so well in blender...

The same for OBJ but this one has no rig or animation.

The ABC opens well in max and blender [you need to apply the texture map].




If you have any questions, feel free to contact the site administrator.
Thank you.



Polygon count of all objects {except the rig and ground objects] without mesh smoothing:

9,933 Polygons without smoothing.
9,441 Vertices    '       '

.........................................................

Drgon body alone without geometry subdivision:

4777 polygons
4584 vertices

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Meshes: body, eyes, tongue.

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Real World Scale in cm

.............................

No post process work on preview images.

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Thanks for looking!

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