Stegosaurier für immer - 8K

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Formate (4)
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Native | 3ds Max 2017 /2020 | Default Scanline
FBX
OBJ
Other Textures
Spezifikationen
Veröffentlichungsdatum January 28, 2022
Produkt ID 1846857
Polygone 82,459
Scheitelpunkte 79,024
Polygonal
Texturen
Materialien
UV-kartiert
Nicht überlappende, nicht umwickelte UVs
Manipulierten
Animiert
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Virtual creator
218 Produkte | Contributor Seit 2005
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Beschreibung

The Stegosaur is one of the most famous dinosaurs,
a peaceful herbivour that could attack if threatened.
It was one of the less smart, and could weigh up to 5 tons.
This one really resembles the ones in the Jurassic Park/World movies.



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Clean topology;

Mesh subdivision;

Real World Scale - around 3 m height;

Large 8192 pixel diffuse, normal and bump maps;

1740 animation frames;

Complete Rig;

Forward and Spot on long loop walking animation provided, as well as:

loop iddle, loop attack, fight, demise.

mouth opening;

Naming convention;

Layer management;

Reference objects for better animation experience;

3ds max 2020 and 2017 native files;

MAX, FBX, OBJ and ABC formats provided.

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Body, eyes, teeth, tongue, nails and plates have a total of
82459 faces and 79024 vertices without mesh subdivision.

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FBX and OBJformat NOTES:

The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.

The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.

The ABC (alembic) format is very much like the FBX one but it opens without errors in blender. It appears to not have any bones
or rig or keyframes, but the meshes are completely animated.

Maps for obj, fbx and ABC model are inside max 2020 folder.

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FINAL NOTES:

Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.

Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:

Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.

Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.

In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with "override 1" option and not "automatic".

Plus a few simple instructions when file is opened.

You can download and watch full animations.

Support is always available should you have any question or complaint.

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