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M1-Karabiner 3D-Modell

durch luckypapa
3D-Modelllizenz: Standard    Upgrade-Lizenz
StemCell zertifiziert
FORMATE
NATIVE
Blender 4.2  |  Cycles Render 4.2
Maya 2016  |  mental ray 3.14.5.1
Blender 3.4  |  Blender Render 3,4
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  V-Ray 3.2
3ds Max 2015  |  V-Ray 5.20.23
3ds Max 2018  |  Arnold 7.0
USDz 1.0  |  UsdPreviewSurface
USDz 1.0  |  UsdPreviewSurface 19.05
DXF 2016
STL 2016
FBX 2016
FBX 7.5
glTF 2.0
m1carbine_textures_only.rar
3D Modell Spezifikationen
5,854 Polygone
6,015 Scheitelpunkte
Polygonal Quads/Tris Geometrie
Texturen
Materialien
UV-kartiert
overlapping Unverpackte UVs
Manipulierten
Produkt ID: 2198049
20 Produkte
Seit 2008
9

This WWII-era M1 Carbine rifle is rigged and ready to go, I used this myself when experimenting in Unreal Engine 4 and 5. Textures are 4096x4096. If using Maya/FBX, includes bones for magazine as well as the rounds inside, in order to animate reloads, as well as bones for trigger, bolt and charging handle. Bolt is a child of charging handle so it can be animated independently like the real-world bolt functions. There are also bones positioned/oriented appropriately so you can spawn muzzle flash and eject casings. Main geo is skinned to a bone near the top if the hierarchy, with a root bone at the top skinned to nothing so it can be plugged into a character socket.      

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