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Löwe (3) (PELZ) 3D-Modell

3D-Modelllizenz: Standard    Upgrade-Lizenz
FORMATE
NATIVE
Maya 2014  |  mental ray
FBX fbx
OBJ obj
3D Modell Spezifikationen
33,602 Polygone
33,871 Scheitelpunkte
Polygonal Quads only Geometrie
Texturen
Materialien
UV-kartiert
non-overlapping Unverpackte UVs
Produkt ID: 913596
550 Produkte
Seit 2005
High Detailed Photorealistic Lion; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.


This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum, teeth and tongue are modeled separately.

The model is provided in both the standard pre-rigging pose and preview pose, in separate maya files.
The pose of the signature image is included and layered in each maya file and connected to the model via Blend Shape.

--------------------

--9 High resolution textures (main color maps are .tga):


-color.tga (8192x8192)

-Specular.jpg (8192x8192)

-bump.jpg (8192x8192)


-mouthColor.tga (2048x2048)

-mouthSpecular.jpg (2048x2048)

-mouthNormal.jpg (2048x2048)


-eyeColor.tga (2048x2048)

-eyeSpecular.jpg (2048x2048)

-eyeBump.jpg (2048x2048)


-----------------------

Formats included:

.mb (maya 2014 binary)
.ma (maya 2014 ascii)
.obj
.fbx

-----------------------

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)


'Roar' morph is included in both Maya formats and connected via Blendshape.
For .obj and .fbx the morph has been exported as separate mesh file.

Two mesh resolutions included in each format - Polycount (quads):


lowpoly lion: 7612
highpoly lion: 30450

eyeballs/corneas: 384
gum: 498
teeth: 2056
tongue:214

background plane: 1



***********************

SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2014 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
--13 different hair systems for a total of about 2 mil. hairs.
The Shave and Haircut Fur is included in each MAYA format (2014 ma/mb).
The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (.FBX and .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.


* The actual files have been created with Shave and a haircut 8.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.


***********************

NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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