Dino Extra Pack 8K – vollständig animiert

$69

Standardlizenz | Upgrade-Lizenz
Formate (5)
Native | 3ds Max 2017/2020 | Default Scanline
3ds Max 2017/2020 | Default Scanline
Other Textures
FBX 2016/2017
OBJ
Spezifikationen
Veröffentlichungsdatum June 07, 2023
Produkt ID 2080582
Polygone 235,457
Scheitelpunkte 181,445
Polygonale Quads/Tris-Geometrie
Texturen
Materialien
UV-kartiert
Nicht überlappende, nicht umwickelte UVs
Manipulierten
Animiert
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Virtual creator
218 Produkte | Contributor Seit 2005
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Beschreibung


Lovely pack of 7 popular and realistic dinosaurs.


Dinosaurs are the most famous ancient creatures,
powerful and giant, slim and tiny, they came in different
colors and could eat you whole. Many were bipedal,
and others were quadrupedal, and could weigh over 100 tons.
These ones really resemble the ones in the movies.

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Clean topology;

Mesh subdivision;

Real World Scale;

Large 8192 pixel diffuse, specular, normal, displacement and bump maps;

Many animation frames;

Complete Rig;

Naming convention;

Layer management;

Reference objects for better animation experience;

3ds max 2020 and 2017 native files;

MAX, FBX, OBJ and ABC formats provided.

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Ankylosaur:

Body, eyes, tongue and nails have a total of
101136 faces and 52480 vertices without mesh subdivision.


Spinosaur:

Body, eyes, tongue, nails and hornes have a total of
57942 faces and 54846 vertices without mesh subdivision.


Apatosaur:

Body, eyes, teeth, tongue, nails and plates have a total of
29241 faces and 28259 vertices without mesh subdivision.


Pterosaur:

Body, eyes, teeth, tongue, nails and plates have a total of
8904 faces and 9085 vertices without mesh subdivision.


Mosasaur:

Body, eyes, teeth, tongue, nails and plates have a total of
11738 faces and 10713 vertices without mesh subdivision.


Diplodocus:


9066 faces and 9220 vertices without mesh subdivision.

Edmontosaurus: polygons - 17430 vertices - 16842

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The models have maps for body and other elements:


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FBX, ABC and OBJ format NOTES:


The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.

The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.


The ABC (alembic) format is very much like the FBX one and it opens without mesh errors in blender. It appears to not have any bones
or rig or keyframes, but the mesh is completely skin animated, as if it had bones. Diplodocus and Spinosaur don´t come with ABC for now.



Maps for obj, fbx and ABC models are located inside max folders.


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FINAL NOTES:


Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.

Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:

Apatosaur and Spinosaur body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.

Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.

In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with "override 1" option and not "automatic".

In the color (diffuse) map you can use no material blur, but in pterosaur I applied blur on material editor and it looks good; you decide.

Plus a few simple instructions when files are opened.

You can download and watch full animations.

Support is always available.

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