Combat Swimmer with Underwater Rifle APS Rigged for Maya is a 3d model of combat diver who is trained to dive or swim underwater in a tactical capacity that includes police or military work.
The diver is armed with a specially designed weapon for underwater shooting APS - an underwater assault rifle that was adopted in the Soviet era and capable of hitting a target at a range of 30 meters with an immersion depth of 5 m. It fires a 120mm long dart or flechette, which is relatively stable traveling underwater. The machine itself was designed to deal with underwater saboteurs and scouts of a potential enemy, as well as for self-defense from marine predators like sharks.
The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.
Combat Swimmer with Underwater Rifle APS Rigged for Mayais fully rigged with bones and skin system in Maya 2016. You can easily position it the way you need or animate. Check the renders to get an idea of how animation works.
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Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary)
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
- Units: cm
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File Formats:
- Maya 2016 standard materials scene
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Textures Formats:
5 png (2048x2048)
9 png (4096x4096)
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3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.
We produce 3D models. This is our main activity. Our goal is to create a 3D copy of all objects on the world.
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