Natalie

$399

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Formate (7)
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Native | Blender 2.79 | Cycles Render
Other Textures
FBX
OBJ
Andere Dateien
Natalie.mtl
Spezifikationen
Veröffentlichungsdatum April 27, 2020
Produkt ID 1549247
Polygone 865,246
Scheitelpunkte 865,938
Polygonal
Texturen
Materialien
UV-kartiert
Nicht überlappende, nicht umwickelte UVs
Manipulierten
member avatar
ppx154
2 Produkte | Contributor Seit 2020
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Beschreibung

This is a low poly blender 2.79 female character model. OBJ and FBX files are also included.
It has breasts (as pictured), but not genitals.
All the sample images were rendered using HDR's at subdivision level 3, sample count of 1000, and with no post render editing.
I feel it's necessary to mention that rendering was done on a system that has a radeon vii video card. The GPU memory usage went up as high as 14gb in some instances as shown by windows task manager. I'm not sure if that would be the same case with nVidia cards. So, be mindful of that.

Polygonal Counts:
Vertices 865938
Faces 865246
Tris 1730492

Texturing:
All textures were extracted from images of models. The idea was that real life images are better source of realism than computer generated textures. All the textures are packed in with the blend file.

Texture files:
Color.png (16384x16384)
normal.png (16384x16384)
Bump_SSS_Roughness.png (16384x16384)
Eyeball.png (1600x800)
EyeballHeight.png (1600x800)
Iris color.png (865x865)
Iris bump.png (865x865)
Sclera mask.png (1600x800)
translucent mask.png (1600x800)
Hair_Tie.png (1024x256)
Hair_Tie_normal.png (1024x256)

Rigging:
The model is rigged using the blenrig5 add-on. Thus the user need to install and enable it. The add-on files for the add-on and manual and instructions are included.
The subdivision level of the body part of the model in the viewport is controlled from the rig panel using a driver. It can be simply deleted if the user would rather control it from the subdivision modifier.
A ponytail controller was added to the rig to control the overall shape of the poly tail.
Hair dynamics were turned on and tuned so that the hair would hope it's general shape while it reacts to other forces like wind.

If you intend on using this file in blender 2.8x you should know the following:
Blenrig5 doesn't have the panel that is has in 2.79 as far as I know. So, the control layers have to be turned on and of from the rig layers panel. Also, because of that, the subdivision level control in the viewport for the body goes back to the subdivision modifier.
Blender 2.8x defaults the hair emitters display in the viewport to true, so they should be turned off manually.
Blender 2.8x changes the hair particles display in the viewport for some reason (I'm not sure why). It renders just fine oddly enough.
The blenrig5 version for 2.8x is also included for those who are interested.
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