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Metallkiste 3D-Modell

durch Luchador
$14
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
3ds Max 2016 Default Scanline
metalcrate_psd.zip
Photoshop Source File
metalcrate_substancepainter.zip
Substance Painter Source File
metalcrate_highpoly.zip
High Poly Model

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3D Modell Spezifikationen
Produkt ID:613328
Veröffentlicht:
Geometrie:Polygonal
Polygone:1,314
Scheitelpunkte:1,380
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, overlapping
Künstler
TurboSquid Mitglied seit January 2009
Derzeit verkauft 283 Produkte
Erfolge:
Produktbewertung
1 Übermittelte Bewertung
nik3ds
Feb 27, 2018
Beschreibung
Metal Crate is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2.


||SPECS||

Low Poly Model (1 Object)

-metalcrate

|| Geometry ||

2372 Total Tris
1314 Total Polys
1380 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 48'' x 48'' x 48''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

This texture was made with Substance Painter. The Substance Painter file is available as separate downloads upon purchase.

|| Bonus ||

The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
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