4 Sets Ostereier

$39

Standardlizenz | Upgrade-Lizenz
Formate (7)
Native | Blender 3.1.0 | Cycles Render
3ds Max 2015 | V-Ray 3.20.03
OBJ
glTF
FBX
Unity
Andere Dateien
4_Sets_of_Easter_Eggs_MT3.zip Textures_Baked_Optional.zip Textures_PBR_RoughnessMetallic.zip Textures_SpecularGlossiness.zip 4SetEasterEggs_SPP.zip
Spezifikationen
Veröffentlichungsdatum March 27, 2022
Produkt ID 1873993
Polygone 6,144
Scheitelpunkte 6,176
Nur polygonale Quads
Texturen
Materialien
UV-kartiert
Nicht überlappende, nicht umwickelte UVs
PBR
Spiel
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Grishmanovskij Anton
384 Produkte | Contributor Seit 2016
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Beschreibung

Four sets of 4 Easter eggs, 16 in total, different colors. The last set has a metallic sheen. Each set corresponds to one material, that is, 4 eggs on one texture map. 3d model is low poly and game-ready.

Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) One egg ~ 4,1 x 4 x 5,6 cm.

Polygons - 6144 /Triangles - 12288 /Vertices - 6176

One egg: Polygons - 384 /Triangles - 768 /Vertices - 386

The model consists only of quadrangles.

Formats:

- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.0)
- .m*x (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015.
- .tbscene (Mesh + Textures PBR - Roughness/Metallic, Marmoset Toolbag 3 (Ver 3.08))
- .FBX (Mesh + Textures / material(Default Scanline) ),(exported from 3ds Max 2015).
- .obj (Triangulated, Mesh + Textures / material(Default Scanline) ), (exported from 3ds Max 2015).
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg )
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) )
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
- (folder textures, textures baked from a high poly model)

Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).

One set of materials (uvw) for every 4 eggs! -> groups of 4 eggs, rows from top to bottom

Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,20 PNG Files - 8bit)

Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal +Blend/Mask (Metallic). (Textures Specular/Glossiness one set for the whole model,17 PNG Files - 8bit)

Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).

Rendered in Blender Cycles - first 5 images.
Rendered in vray 3.20.03 - 1 image
Rendered in Marmoset Toolbag 3 - all other images.

Erweiterte Lizenz auswählen

  • $10,000 im Rechtsschutz (Haftungsfreistellung)
  • Unbegrenzter Rechtsschutz (Entschädigung)
  • Verzicht auf Unterlassungsansprüche
  • Zuweisbare Modellrechte
  • $1,000,000 im Rechtsschutz (Haftungsfreistellung)
  • Verzicht auf Unterlassungsansprüche
  • Zuweisbare Modellrechte
  • $250,000 im Rechtsschutz (Haftungsfreistellung)
  • Zuweisbare Modellrechte
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