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Classic Estate with interior for Blender Eevee and Cycles 3D model

3D Model License: Standard    Upgrade License
FORMATS
Blender 3.3  |  EEVEE Renderer And cycles
Other
3D Model Specifications
4,015,679 Polygons
1,986,918 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Animated
Product ID: 1998164
320 Products
Since 2017

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This project is developed in Blender 3.3.0

This download contains a classic estate /
castle / manor / mansion building with detailed interior, exterior and outside
area. everything is textured and the lighting is completely baked for fast
Eevee renders (day only) This model can be used for commercial purposes and
works with realtime game engines.

Short description

This is a classic
estate building with a detailed interior for Blender Eevee and cycles.

Everything in the scene is originally designed and modeled.

Day and night version

There are
2 blend files included, a Eevee and Cycles version. The Cycles version can also
be used for night renders.

Cycles

All cycles settings are already set up
(samples, bounces, denoiser) the only thing manually adjusted is the different
camera exposure for every room.

When rendering with Cycles, Try to only
turn on the lights of the spaces that are actually visible on the renders.
Especially the sunlight’s quality will be much more noisy when many lights are
turned on.

   

Eevee

This scene is designed and optimized
around Eevee. all the lighting and reflections are baked in by using a
irradiance volume and reflection cubes. This engine is perfect to make
animations that are rendered quick. Every new asset added to this scene will
automatically adopt the lighting and reflections.

Scene setup

Objects are named and grouped into
categories, so they can be easily hidden/unhidden

All objects are easily movable, and
objects like doors have the pivot point on the hinges.

Feel free to use the assets in and around
this building for other projects as well.

Polycount as shown in blender (with
instances)

(The polycount and object count might seem
high, but by using instances the performance and memory use is very optimized.)

  • Objects: 4424 (2000 objects is a bush
    particle system)
  •  Vertices: 1,986,918
  • Edges: 4,023,586
  •  Faces: 1,981,976
  • Triangles: 4,015,679

Native file

•       BLEND (native)

Exports:

All file exports are exported using
blenders default settings. (grass not exported)

•       FBX (about 98MB, but can be zipped to
51mb)

•       OBJ

•       DAE

•       GLB

•       STL

•       ABC

•       PLY

•       USDC

•       X3D

 

Textures

All textures are from CC0 domain, so they
are free to use however you like. Main sources are AmbientCG and Polyhaven.

   

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