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2022 Kia Sportage 3D model

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2015  |  Corona 5
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
443,711 Polygons
487,110 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1817880
692 Products
Since 2005

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Photorealistic, high-quality and accurate 3D model of 2022 Kia Sportage with high detailed interior.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit 'Render'!

Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 22
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 24 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
   no TurboSmooth: 443,711 faces and 487,110 vertices
   TurboSmooth iteration 1: 1,767,839 faces and 1,859,972 vertices
   TurboSmooth iteration 2: 7,071,356 faces and 7,253,952 vertices

MB format (one file included with Subdiv iteration 1 applied to all objects):
   no Subdiv: 443,711 faces and 487,110 vertices
   Subdiv iteration 1: 1,767,839 faces and 1,859,972 vertices
   Subdiv iteration 2: 7,071,356 faces and 7,253,952 vertices

C4D format (one file included with Subdiv iteration 1 applied to all objects):
   no Subdiv: 443,711 faces and 487,102 vertices
   Subdiv iteration 1: 1,767,839 faces and 1,859,972 vertices
   Subdiv iteration 2: 7,071,356 faces and 7,253,952 vertices

FBX and OBJ formats (3 files included for each format):
   low: 443,711 faces and 487,110 vertices
   medium: 1,767,839 faces and 1,859,972 vertices
   high: 7,071,356 faces and 7,253,952 vertices

3DS format (3 files included):
   low: 880,417 faces and 538,281 vertices
   medium: 3,535,678 faces and 1,978,666 vertices
   high: 14,142,712 faces and 7,639,042 vertices
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