We are super excited to introduce you to our warehouse environment!
Note: the Unreal 5.1 to 5.3 project contains all objects and levels setup, but, we have also separately included all individual assets from the UE project and properly organized them into folders to use as a standalone. They come in .fbx format with their respective textures.
We have also included a trailer as promotional download.
Product Info
This extensive and highly detailed warehouse environment is one of a kind. We used the power of the new Unreal 5 Engine to bring you an asset pack/environment that can be used both for games and cinematics. Featuring highly detailed, Highly Modular assets that allow you to create warehouses and storage facilities in as many shapes and sizes as you want!
Quick Info
- More than 165 high-quality modular assets! (not counting whitebox demo assets)
- Nanite & Lumen Compatible.
- Modular Flexibility in Assets where logical.
- Advanced Master Material with Material Controls, Roughness Variation, WS Dust Control and much more.
- Full gameplay ready demo scene to showcase how you can use our assets.
- Lighting assets are properly setup with blueprints for flexibility.
- Assets also work without nanite or lumen if needed.
Intended Use
This environment has been created primarily with games in mind. it features optimized nanite assets, 4K tillable/unique (we did optimize the textures in engine), and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.
Structure
This environment has been made out of Modular assets where logical (mostly the structures and scaffolding) This way you can alter the environment however you want with ease. Next to the separate assets we have also included blueprints in which we already build large structures like Scaffolding for easy placement
Textures
All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance. Structural assets feature mostly tillable materials while assets feature mostly unique textures so that they can work as a stand-alone in any project.
Lighting
We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.
All lights have been set up using blueprints with simple on & off + intensity controls.
Disclaimers
- All images & videos have been rendered at an average of 40-60fps on cinematic quality using an RTX 3090.
- This project is performance heavy due to it's size and default settings, please read the documentation to see how to run a more optimized version.
- Documentation has been included in the project files.
Please feel free to join our Discord server where you can ask questions and get general product support: https://discord.gg/kAsVU4e47h