- Lots of walls debris models, all made out of 6853 polygons (only quads and tris); - All the models are fully unwrapped on 13 different textures of 4096/4096 pixels ( no ovelapping); - All of the small debris parts are mapped one one texture, the large ones have their own single texture, and all of the models in the scene have two texture maps: diffuse and normal; - Inside the 3dMax 'Textures' folder there are also the clean normal maps, with only the large details, in case that you choose to change their textures, and with them, the small details in their normal maps; - The small debris parts are made out 2241 polygons, the large debris have 2969 polygons, and the armature parts are made out of 1643 polygons; - The models are aligned with the grid, and you don't need any special pluggin in order to open the scene.
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