====================================================================================== VOLCANO MOUNTAIN - COMPLETE SCENE ======================================================================================
This is complete scene of volcaono mountain with atmospheric, light and PBR textures. Prepared for hi-res renders and games. Complete package - ready to use scene plus additional files for further work.
Dimension of mountain model - 1,5km x 1,5km. Model of mountain is subdividable, 'TurboSmooth' placed below 'Displace' modifier so subdivision visibly add details. Polycount of mountain after collapse modifiers:
- 3ds max - standard version with standard materials, no light, skydome, atmosphere, default renderer, - V-Ray version with V-Ray materials, skydome, atmosphere, light and render setups (ready to render like images above),
Preview renders are raw renders from V-Ray file, no post production.
Exported formats has no bugs, Uv works correctly. Obviously there is no light in exported formats. Each format have three versions exported - low poly (so you can subdivide it as well), mid poly and high poly with polycount as noted above. Skydome object included.
Model checked also with Unreal Engine. For real time engines you can import FBX model or build landscape inside engine editor from included displacement map. If you want to rebuild textures there are .psd file and additional maps. ====================================================================================== TEXTURES
There are 8 PBR textures:
- displace (for model, not material) - 4096 x 4096px, - normal map - 4096 x 4096 px, - bump map - 8192 x 8192 px, additional bump map, - color - 8192 x 8192 px, - specular for rock - 8192 x 8192 px, - specular for lava - 8192 x 8192 px, - skydome - 5500x 3666 px, - skydome clouds - 3000x3000 px,
Model made without ngons and to keep polycount as low as possible.
CHECK MATE PRO standard:
- no isolated or overlapped vertices, - no overlapped faces, - no ngons, 100% quads (even skydome), - unwrapped textures, no overlapping, - real world scale, objects at 100% scale at object level, - grouped, ready to merge into the scene,
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