Victorian Dickens Man 1 STATIC not rigged - Low Poly

$25

Standard License | Upgrade License
Formats (10)
Free file format Conversions available
Native | Lightwave 2011 | Default Scanline
Lightwave 2018 | Default Scanline
Lightwave 2020 | Default Scanline
3ds Max 2009 | mental ray
3ds Max 2020 | V-Ray
3ds Max 2020 | V-Ray 10.4.2
3D Studio
FBX
OBJ
Specifications
Publish Date March 12, 2021
Product ID 1703579
Polygons 16,548
Vertices 20,628
Polygonal Quads Only
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
Real-Time
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r189
157 Products | Contributor Since 2005
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Description

Victorian Dickens Man 1 STATIC not rigged - Low Poly
2 versions Fat man and Thin Man 3 color maps

This is a general Victorian man in greatcoat and top hat Works well in Dickensian street scene or steam punk scenario.

All Quad construction

Lightwave version 11.6
Lightwave version 2020 PBR
Lightwave version 2020 BSDF
MAX 2009 Standard
Max 2020 Arnold/PBR
MAX 2020 VRAY 4.10.03
3DS
OBJ
FBX
FBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020

*************** MAX USERS***************
2009 and 2020 versions are already setup and work correctly.

This model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto>> “GAMA and> Turn off LUTE 2) goto>> bottom of screen - “Normal Bump> Select Directx, so it reads the maps correctly.

Even then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.
*************** MAX USERS***************

Geometry:
Lightwave
Man
18956 verticies
15129 polys

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