Art Gallery 008 UE4

$199

Standard License | Upgrade License
Formats (2)
Free file format Conversions available
Native | Unreal 4.24.3 | Other
FBX
Other Files
Textures.zip
Specifications
Publish Date June 14, 2020
Product ID 1576348
Polygons 1
Vertices 1
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
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3polies
663 Products | Contributor Since 2019
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Description

SCENE INFORMATION

- The scene is prepared for Unreal Engine 4.24.3
- GPU Lightmass was used to bake the light
- The images are high-resolution screenshots from the viewport
- The system unit is [cm]
- The asset uses real world scale
- There is a player set up fr mouse control and Keyboard (typical aswd and cursor control)
- The camera is locked to the player


DISCLAIMER

- The asset is optimized for use in Unreal Engine 4.24.3
- Usage with different software and is not supported by the artist
- Usage with different software and renderer may create different results
- Support for different software and renderer is not given by the artist


RENDERING / RAYTRACING

- The scene uses realtime Raytracing for Reflection and Refraction
- Additional Reflection Cubes are available
- Change the reflection/refraction type in the postprocess volume
from raytrace to screenspace and raster to disable Raytracing
- Increase/Decrease the raytracing samples for better quality/performance


GEOMETRY

- All objects are named and organized in folders
- There are additional picture frames included in the models folder
- Additionally you can find all models as FBX


MATERIALS

- The material have base materials set up with parametric settings (materials\base folder)
- Those materials have instanced materials in the "materials" folder
- Some materials use fresnel functions


ARTWORK

- In the \Material\Base folder you find a the base material for the artwork
- Use the instance material in the \material folder and assign your imported artwork


LIGHT SETUP

- The movable lights for the pictures use IES files and are not being baked
- The static rect.lights are being baked and generate GI
- The light was baked using GPU lightmass


FORMAT

- Unreal Engine 4.24.3
- FBX


ADDITIONAL INFORMATION

- Contact support if you need assistance with file formats
- Please check out my catalogue for more hires and realistic models
- If you like this model I would kindly ask you to rate it
- This is a computer generated 3d model - it is not a real life object.

Select Enhanced License

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  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
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  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
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