Special Offer! Off

:::
Selected items only. See more offers in My Account.

Art Gallery 008 UE4 3D model

FORMATS
NATIVE
Unreal 4.24.3
FBX
3D Model Specifications
1 Polygons
1 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1576348
653 Products
Since 2019

Have questions? Chat with us now.

24/7 Live Chat
SCENE INFORMATION

- The scene is prepared for Unreal Engine 4.24.3
- GPU Lightmass was used to bake the light
- The images are high-resolution screenshots from the viewport
- The system unit is [cm]
- The asset uses real world scale
- There is a player set up fr mouse control and Keyboard (typical aswd and cursor control)
- The camera is locked to the player


DISCLAIMER

- The asset is optimized for use in Unreal Engine 4.24.3
- Usage with different software and is not supported by the artist
- Usage with different software and renderer may create different results
- Support for different software and renderer is not given by the artist


RENDERING / RAYTRACING

- The scene uses realtime Raytracing for Reflection and Refraction
- Additional Reflection Cubes are available
- Change the reflection/refraction type in the postprocess volume
from raytrace to screenspace and raster to disable Raytracing
- Increase/Decrease the raytracing samples for better quality/performance


GEOMETRY

- All objects are named and organized in folders
- There are additional picture frames included in the models folder
- Additionally you can find all models as FBX


MATERIALS

- The material have base materials set up with parametric settings (materials\base folder)
- Those materials have instanced materials in the 'materials' folder
- Some materials use fresnel functions


ARTWORK

- In the \Material\Base folder you find a the base material for the artwork
- Use the instance material in the \material folder and assign your imported artwork


LIGHT SETUP

- The movable lights for the pictures use IES files and are not being baked
- The static rect.lights are being baked and generate GI
- The light was baked using GPU lightmass


FORMAT

- Unreal Engine 4.24.3
- FBX


ADDITIONAL INFORMATION

- Contact support if you need assistance with file formats
- Please check out my catalogue for more hires and realistic models
- If you like this model I would kindly ask you to rate it
- This is a computer generated 3d model - it is not a real life object.
Related Products
More Products By Artist