Tow truck NYPD

$75

Ford License - Official Licensed Product
Formats (6)
Free file format Conversions available
Native | 3ds Max 2016 | Corona 3.2
Cinema 4D R23.110RC | Default Scanline
Blender 2.92 | Blender Render
3ds Max 2013 | Corona 3.2
OBJ
FBX
Other Files
Tow_Truck_NYPD_Material.mat Tow_Truck_NYPD_Corona_Textures.rar Tow_Truck_NYPD_Unreal_textures.rar Tow_Truck_NYPD_Diffuse_Textures.rar
Specifications
Publish Date June 24, 2022
Product ID 1916759
Polygons 145,889
Vertices 152,136
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
member avatar
Anton Wigovsky
156 Products | Contributor Since 2017
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Description

FORD F-550 Super duty 2016. Tow truck NYPD. 3d model with a detailed interior, suspension and crane animation.

  • Originally created with 3ds Max 2016.
  • 3D model created maximally close to a real Ford truck and based on the dimensions from open sources.
  • PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors.
  • Middle Poly model.
  • This realistic 3D model is perfect for your game and render or animation.
  • I drew all the dashboards and sensors myself in Photoshop.
  • Materials, objects, textures and groups have a unique name, so there will be no confusion.
  • The suspension and frame have been worked out.
  • Unit scale. cm/cm
  • Scale 1 to 1.
  • Texture resolution.
  1. Body 4096X4096.
  2. Dashboard 4096X4096.
  3. Frame 4096X4096.
  4. Glass 4096X4096.
  5. Salon 4096X4096.
  6. Wheels 4096X4096.
  7. Tires 4096X4096.
  8. Lights 4096X4096.
  9. Seat 4096X4096.
  10. Tow_Truck_Body 4096x4096.
  11. Tow_Truck_Tools 4096x4096.
  12. Tow_Truck_Hook_and_Chain4096x4096.
  13. Tow_Truck_Glass 4096x4096.
  14. Tow_Truck_Lights 4096x4096.
  15. Laptop 4096x4096.

Maps.

3ds max. (Corona).

  • Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity.

Unreal.

  • BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.

Blender.

  • BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness.
  • They are located in the textures folder and have a color name.
  • There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender.
  • I also exported textures from Substance painter for Unreal Engine.
  • All doors open. PBR textures so you can easily tweak them for any render or engine.

Files and archives.

  • Tow_Truck_NYPD_2013_Max max.
  • Tow_Truck_NYPD_2016_Max max.
  • Tow_Truck_NYPD_Blender.blend.
  • Tow_Truck_NYPD_Diffuse_FBX.fbx(This is FBX file Compatible Blender, Cinima 4d and any another editors).
  • Tow_Truck_NYPD_Diffuse_Textures rar (This is diffuse textures for blender and any for editors).
  • Tow_Truck_NYPD_Corona_Material.mat.
  • Tow_Truck_NYPD_Corona_Textures rar(Textures for 3ds max only corona render).
  • Tow_Truck_NYPD_OBJ
  • Tow_Truck_NYPD_Unreal_textures rar

All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 274 347 OBJ I exported from 3ds max. FBX I exported from Blender. I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive. But since I don't know how to work in Cinema 4d, I didn't add the file.

Select Enhanced License

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  • Waiver from injunctive relief
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  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
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