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Thatched house with a separate deck 3D model

$8
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.79 Blender Render 2.79
3D Studio
FBX
OBJ
3ThatchedHousesTextures.rar

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3D Model Specifications
Product ID:1377355
Published:
Geometry:Polygonal
Polygons:603
Vertices:966
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since March 2011
Currently sells 20 products
Achievements:
Product Rating
Unrated
Description
Lowpoly Thatched house with three texture variations of the walls and two texture variations of the timber frame. It has 966 vertices,603 faces, and 1192 triangles. It was not modeled to be entered. Native format is Blender. Scale in the native app - approx 9.8x5.12x5.85 m (32.15x16.8x19.2 feet). Origin is at world center and at the bottom center of the building. Blender file has textures packed. Beauty previews are with Blender internal (light setup not included). Other previews are in-app (Blender) views, not renders. The last preview is a sample screenshot from Unreal Engine where double-sided materials were used on the thatch.
House platform that can be used under the house for added detail. It has 88 vertices, 70 faces, and 140 triangles. Scale in Blender - approx 7.6x5.8x0.37 m (24.9x19x1.2 feet). Origin is at world center and at the bottom center of the piece. Models positioned on layers in Blender and exported as an archive of 4 separate meshes in other included formats.
Textures include: 2048x2048 JPG format - Dark weathered wood, Light weathered wood(does not have separate Normal,Specularity and Displacement since it can use the ones from the Dark wood texture) , Dirty planks, Thatch (upper part), Plaster, Brown Daub, Two doors Diffuse and Normal maps are used in native file (Blender). Specularity and Displacement are included for convenience in the texture pack, but not used. 1024x512 PNG with transparency + Normalmap used (in Blender) - Bottom part of the thatch (Specularity and Displacement are included for convenience in the texture pack, but not used.)

Textures in formats other than .blend may have to be reassigned.
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