Stade de La Beaujoire

$79

Standard License | Upgrade License
Editorial Uses Only
Formats (1)
Free file format Conversions available
Native | 3ds Max 2010 | Default Scanline
Specifications
Publish Date January 15, 2012
Product ID 649096
Polygons 5,004
Vertices 9,015
Polygonal Ngons Used
Textures
Materials
UV Mapped
TurboSquid Exclusive
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QuiverCreative
11 Products | Contributor Since 2009
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Description

Stade de La Beaujoire-Louis Fonteneau Nantes France.

3DSMax 2011 native file with no external plugins or scripts attached to geometry or texture/shaders. Renders came from supplied file with lighting and animated camera. Rendered with Max Scanline renderer with radiosity. The file has been setup with a daylight light system with environment ambient to lighten shadows (Renders 1600x1600 file in 35sec with slower 2.4GHz X2 Dual Core Processor with 4 gig ram and 64bit windows).

Complete archive with complete project file structure. Simply unzip, open max, set the project folder in Max and load file. The file includes reasonably named objects and materials native to Max. The scale of the stadium and scene can be adjusted or changed simple by scaling or transforming ‘Scale_transform_stadium’ (helper object) allowing for simple placement and scale in your scene.

No N-gons, mesh is in quads and tris.
Real world - scale dimensions, pitch 105m x 68m. Centred to world.

Texture Info:
46 various sized textures. Uv Textured on a face level.
* Please note that due to the UV mapping textures are scalable and higher resolution textures can simply replace the existing textures. *
1000x125 pixel banners and signs
256x256 x 6 textures for pitch (1024x1536)
misc smaller textures

Mesh Info:
14,827 Polys
9,092 verts
Please contact support if you have any issues you have with this file. Thank you.

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