USSR Rotary Dial Telephone

$49

Standard License | Upgrade License
Formats (7)
Free file format Conversions available
Native | Cinema 4D R21 | Advanced Render R21
Cinema 4D R21 | Arnold 3.1.0
Maya 2020.2 | Arnold 4.0.4
Cinema 4D
FBX
Maya
OBJ
Other Files
NKVD_Phone_Checkmate.rar
Specifications
Publish Date September 05, 2020
Product ID 1616368
Polygons 11,145
Vertices 11,147
Polygonal Quads Only
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
TurboSquid Exclusive
member avatar
SergeStep
14 Products | Contributor Since 2015
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Description

3D model of the Soviet rotary dial telephone.

Originally manufactured from 1930 to 1955 by the "Krasnaya Zarya" plant in Leningrad, USSR.

It was widely used in the USSR, especially among the law enforcement structures of the Stalin era: NKVD, OGPU, MVD, KGB and prosecutors.

For this reason, it is also known as the "NKVD Phone".

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3D model based on a real object and created according to the original dimensions.

However, it is not 100 percent accurate, but quite close enough..

All main parts of the model are separated objects, so you can easy change all materials or animate it.

The 3D model fully UV unwrapped.

All textures are 8K (16 bit) PBR (Physically Based Rendering) and have both main PBR workflow textures sets (Metal/Rough and Spec/Gloss).

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Possible render options: C4D Standard Advanced Render, C4D Physical Render, Arnold for C4D, Redshift for C4D, Arnold for Maya, Redshift for Maya.

I also added FBX and OBJ files, although the mesh itself is ok and all required textures are present,

for FBX and OBJ you will have to setup materials and configure render settings yourself.

All preview images rendered using Cinema 4D Redshift Render.

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Modeled in Cinema 4D R21.

All polygons quads.

Real world units (centimeters).

Textures resolutions 8192*8192 px.

The scene ready to render.

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Please note that the HDRI environment map (NKVD_Phone_HDRI.hdr) created by me and used for scene lighting and reflections is included!

However, the other HDRI map and object (table, etc), which you can see on some previews are not included!

They used just to show different light scenarios and interaction of materials with different light conditions.

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