Based off various online sources, and as close to reality as I could get from the source images, whilst also keeping the polycount as low as possible. Great for both in-game use, as well as high quality realistic renders.
Fully optimized for use within Unreal Engine 4 and Unity, with dedicated second UV map for light baking (static lighting) containing non-overlapping UV's adhering to lightmap standards.
Model consists of 13 objects, allowing you to cut down on the polycount if required, and is ready for rigging / animating.
What you can find in the product:
- High quality 4k textures of diffuse, specular, reflection, gloss, height and normal maps, ready to use across virtually every application and render software. - Unreal Engine 4 scene with all materials and lightmaps assigned - simply migrate this project into your own file in 2 minutes. - Maya .mb file with textures set up to support the V-ray renderer (no problem if you want to you an alternative, however) - 13 .FBX and 13 .OBJ files.
If you have any requests or would like smaller / lower quality texture maps, please let me know after purchase, and I would be happy to provide these.