ruins temple

$35

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Formats (6)
Free file format Conversions available
Native | Maya 2015 | mental ray
Maya 2015 | mental ray
OBJ
3ds Max
FBX
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temple.mtl ruin_temple.mtl temple_diffuse.tga
Specifications
Publish Date November 07, 2014
Product ID 865018
Polygons 4,676
Vertices 2,589
Polygonal
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
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polybox
32 Products | Contributor Since 2014
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Description

This is an entrance of an old Asian temple in ruins, it's very modular and could be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like "bend" or braking it down to several smaller elements and rearrange them in different ways.

It also incorporates a detached door that could be moved for animation.

This geometry is meant to be used with a self illuminated shader also known as a "surface shader" or an "unlit shader" regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self lit by its diffuse texture.

"One or more textures on this 3D-model have been created with images from CGTextures. These images may not be redistributed by default. Please visit cgtextures for more information."

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