Resident Evil Hammer Collection All PBR Textures

$46

($78 value) save 41%
Standard License | Upgrade License
Editorial Uses Only
Formats
Blender 6/2
OpenUSD 2/2
Other Textures 2/2
Unity 4/2
FBX 4/2
OBJ 2/2
Collada 2/2
Unreal 2/2
glTF 2/2
3ds Max 4/2
Cinema 4D 4/2
Maya 4/2
Details
Publish Date May 29, 2025
Bundle ID 2414267
Textures 2/2
Materials 2/2
UV Mapped 2/2
Rigged 0/2
Animated 0/2
PBR 2/2
StemCell Certified 2/2
TurboSquid Exclusive 0/2
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Eight Vertex
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Bundle 3d Assets (2) Blender OpenUSD Unity FBX OBJ Collada Unreal glTF 3ds Max Cinema 4D Maya Textures
Resident Evil Hammer Native
Resident Evil Hammer Blood Weapon Native


Realistic 3D model of Resident Evil Hammer both without Blood and with blood Version.

Both models Pro certified

File formats: Blender, OBJ, FBX, DAE.

Game ready - perfectly fits for Unity and Unreal

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.

-All textures and materials are tailored and applied for high quality render results.

- Low Poly and optimized for using for games, films, commercials etc.,

-All objects have fully unwrapped UVs.

-No extra plugins are needed for this model.

-Units: meters.

-- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Texture Maps and Resolutions

PBR - Metallic and Specular Maps

- Basecolor (4096*4096)

- Diffuse (4096*4096)

- AO (4096*4096)

- Roughness (4096*4096)

- Glossiness (4096*4096)

- Metallic (4096*4096)

-Height (4096*4096)

- Specular (4096*4096)

- NormalDirectX (4096*4096)

- NormalOpenGl (4096*4096)

Texture Maps for Unity

Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4096*4096)

- MetallicSmoothness (4096*4096)

- SpecularSmoothness (4096*4096)

- Normal (4096*4096)

High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

- Basemap (4096*4096)

- MaskMap (4096*4096)

- Specular(4096*4096)

- Normal (4096*4096)

Texture Maps for V-Ray Metallic & Specular Textures

- Basecolor (4096*4096)

- Roughness (4096*4096)

- Glossiness (4096*4096)

- Metallic (4096*4096)

- Specular (4096*4096)

- Normal (4096*4096)

-Height (4096*4096)

Texture Maps for Maya Arnold AI Standard Textures

- Basecolor (4096*4096)

- Roughness (4096*4096)

- Metallic (4096*4096)

- Normal (4096*4096)

-Height (4096*4096)

UE4 Packed

- Basecolor (4096*4096)

- Normal (4096*4096)

- OcclusionRoughnessMetallic (4096*4096)

Originally created with Blender 2.9. No 3rd party plugins required.

One resident evil Hammers

PolyCount Without Subdivision

Vertices - 38021

Faces - 37887

Tris - 75352

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

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