Red-tailed Hawk (Animated)

$599

Standard License | Upgrade License
Formats (4)
Free file format Conversions available
Native | Maya 2016 | mental ray
OBJ
FBX
Other Textures
Specifications
Publish Date November 04, 2017
Product ID 1220302
Polygons 156,320
Vertices 163,713
Polygonal Quads Only
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Animated
TurboSquid Exclusive
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triduza
282 Products | Contributor Since 2007
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Description

Animated 3D model of Red-tailed Hawk or Chickenhawk 'Buteo Jamaicensis ' created in Maya 2016.
4th Generation Rig.
Units: cm.
Real-world scale.
Rig is scaleable.
Feather's scale can be adjusted separately for each feather.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached videos with rig preview and animations.
Also rig's readme file attached.

Animation Baker for Triduza's Rigs of 4th Generation included.
Animation made in Maya can be exported to FBX just in 2 clicks.
Please watch video FBX_Export_Example with tool's preview. Tested with Cinema4D.

Animations (baked) exported to .FBX format.
Model Exported to .FBX format (Skinned meshes, but no Controllers).
Model Exported to .obj format (without rig and animation).
Some software (like Cinema4D) requires to invert transparency maps to cast model properly.

Files:
Red-tailed Hawk_Flight.mb - contains infinite flying cycle animation(184 frames), you can set any length of your clip.
Red-tailed Hawk_Soaring.mb - contains infinite soaring cycle animation (239 frames).
Red-tailed Hawk_Land_Idle_Takeoff.mb - contains 3 animations seamlessly connected to 1 clip with 3 camera angles, frames 1-100 - landing, 101-175 - looking around, 176-243 - taking off.
Red-tailed Hawk_poster.mb - contains main product image at fame 5 with motion blur for camera.
Red-tailed Hawk_pose.mb - contains 10 poses,
using Red-tailed Hawk.mb as reference.

Recommended to hide layers L_fine_feather_Controls, R_fine_feather_Controls, Tail_fine_feather_Controls to see main controls more clear and unhide them for fine feather tuning.
Recommended to keep joints hidden.
To reset pose select all controllers and set attributes to zero.
Special controllers for wings and tail folding, eyes closing and iris size, auto feather flickering controller.

Polygons:
Faces: 156320
Vertices: 163713

Textures:
body_diff.tga(4096x4096)
body_normal.tga (4096x4096)
body_opacity.tga (4096x4096)
body_reflection.tga (4096x4096)
body_specular.tga (4096x4096)
feathers_bump.tga (4096x4096)
feathers_diff.tga (4096x4096)
feathers_opacity.tga (4096x4096)
feathers_specular.tga (4096x4096)
feathersback_diff.tga (4096x4096)
Pool_BW.tga (2048x1024) environment map

Rig controls (full description in readme.txt) :

MainControl - contains attributes for wings and tail folding controls, feather tips flickering and model size
Body_Control
Belly_Control
Tail_Control
L_Main_tail_feather_Control1_1-4, L_Main_tail_feather_Control2_1-4, R_Main_tail_feather_Control1_1-4, R_Main_tail_feather_Control2_1-4, C_Main_tail_feather_Control1-4
L_Tail_feather_Control1_1-4..6_1-4, R_Tail_feather_Control1_1-4..6_1-4
L_Upcovert_tail_main_feather_Control1_1-2, L_Upcovert_tail_main_feather_Control2_1-2, R_Upcovert_tail_main_feather_Control1_1-2, R_Upcovert_tail_main_feather_Control2_1-2, C_Main_tail_feather_Control1-2
Tail_bottom_coverts_Control
Neck_Control1-4
Head_Control, Beak_Control, Throat_Control, Tongue_Control1-4
L-R_Eye_Control - contains attributes for Iris Size, Close Eye and Eye Membrane controls
L-R_Wing_Control1-5, R_Wing_Control1-5
L-R_Main_feather_Control1_1-4..6_1..4
L-R_Upcovert_main_feather_Control1_1-2..6_1-2
L-R_Botcovert_main_feather_Control1_1-2..6_1-2
L-R_Primary_feather_Control1_1-4..10_1..4
L-R_Secondary_feather_Control1_1-4..10_1-4
L-R_Tertial_feather_Control1_1-4..4_1..4
L-R_Scapular_feather_Control1-2
Hood_feather_Control1
L-R_Upleg_Control
L
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