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Falco dalla coda rossa (animato) Modello 3D

$599
o
Licenza Royalty
- Tutti gli usi estesi
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
Nov 13, 2017
CheckMate Pro Certificato
Maya 2016 mental ray
OBJ
FBX
Other 1.0

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3D Modello specificazioni
Codice prodotto:1220302
Pubblicato:
Geometria:Polygonal Quads only
poligoni:156,320
vertici:163,713
Textures:Yes
materiale:Yes
rigged:Yes
Animato:Yes
UV mappato:Yes
UV non avvolto:Mixed
Artista
TurboSquid Membro da September 2007
Attualmente vende 250 prodotti
realizzazioni:
Valutazione del prodotto
1 Valutazione inviata
member9890415663
Mar 17, 2019
Descrizione
Animated 3D model of Red-tailed Hawk or Chickenhawk 'Buteo Jamaicensis ' created in Maya 2016.
4th Generation Rig.
Units: cm.
Real-world scale.
Rig is scaleable.
Feather's scale can be adjusted separately for each feather.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached videos with rig preview and animations.
Also rig's readme file attached.

Animation Baker for Triduza's Rigs of 4th Generation included.
Animation made in Maya can be exported to FBX just in 2 clicks.
Please watch video FBX_Export_Example with tool's preview. Tested with Cinema4D.

Animations (baked) exported to .FBX format.
Model Exported to .FBX format (Skinned meshes, but no Controllers).
Model Exported to .obj format (without rig and animation).
Some software (like Cinema4D) requires to invert transparency maps to cast model properly.

Files:
Red-tailed Hawk_Flight.mb - contains infinite flying cycle animation(184 frames), you can set any length of your clip.
Red-tailed Hawk_Soaring.mb - contains infinite soaring cycle animation (239 frames).
Red-tailed Hawk_Land_Idle_Takeoff.mb - contains 3 animations seamlessly connected to 1 clip with 3 camera angles, frames 1-100 - landing, 101-175 - looking around, 176-243 - taking off.
Red-tailed Hawk_poster.mb - contains main product image at fame 5 with motion blur for camera.
Red-tailed Hawk_pose.mb - contains 10 poses,
using Red-tailed Hawk.mb as reference.

Recommended to hide layers L_fine_feather_Controls, R_fine_feather_Controls, Tail_fine_feather_Controls to see main controls more clear and unhide them for fine feather tuning.
Recommended to keep joints hidden.
To reset pose select all controllers and set attributes to zero.
Special controllers for wings and tail folding, eyes closing and iris size, auto feather flickering controller.

Polygons:
Faces: 156320
Vertices: 163713

Textures:
body_diff.tga(4096x4096)
body_normal.tga (4096x4096)
body_opacity.tga (4096x4096)
body_reflection.tga (4096x4096)
body_specular.tga (4096x4096)
feathers_bump.tga (4096x4096)
feathers_diff.tga (4096x4096)
feathers_opacity.tga (4096x4096)
feathers_specular.tga (4096x4096)
feathersback_diff.tga (4096x4096)
Pool_BW.tga (2048x1024) environment map

Rig controls (full description in readme.txt) :

MainControl - contains attributes for wings and tail folding controls, feather tips flickering and model size
Body_Control
Belly_Control
Tail_Control
L_Main_tail_feather_Control1_1-4, L_Main_tail_feather_Control2_1-4, R_Main_tail_feather_Control1_1-4, R_Main_tail_feather_Control2_1-4, C_Main_tail_feather_Control1-4
L_Tail_feather_Control1_1-4..6_1-4, R_Tail_feather_Control1_1-4..6_1-4
L_Upcovert_tail_main_feather_Control1_1-2, L_Upcovert_tail_main_feather_Control2_1-2, R_Upcovert_tail_main_feather_Control1_1-2, R_Upcovert_tail_main_feather_Control2_1-2, C_Main_tail_feather_Control1-2
Tail_bottom_coverts_Control
Neck_Control1-4
Head_Control, Beak_Control, Throat_Control, Tongue_Control1-4
L-R_Eye_Control - contains attributes for Iris Size, Close Eye and Eye Membrane controls
L-R_Wing_Control1-5, R_Wing_Control1-5
L-R_Main_feather_Control1_1-4..6_1..4
L-R_Upcovert_main_feather_Control1_1-2..6_1-2
L-R_Botcovert_main_feather_Control1_1-2..6_1-2
L-R_Primary_feather_Control1_1-4..10_1..4
L-R_Secondary_feather_Control1_1-4..10_1-4
L-R_Tertial_feather_Control1_1-4..4_1..4
L-R_Scapular_feather_Control1-2
Hood_feather_Control1
L-R_Upleg_Control
L
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