Red Deer Doe(FUR)(RIGGED)

$299

Standard License | Upgrade License
Formats (9)
Free file format Conversions available
Native | 3ds Max 2013 | V-Ray 2.3
FBX
OBJ
glTF
3ds Max
USD
Specifications
Publish Date October 27, 2015
Product ID 972722
Polygons 8,264
Vertices 8,920
Polygonal
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
PBR
TurboSquid Exclusive
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cgmobile
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Description

High Detailed Photorealistic Red Deer Doe(FUR)(RIGGED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable,rigged in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 150 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The model is not colapsed.You can use it and like lowpoly.
The preview images are with turbosmooth = on at 1
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For this render the hair count is 400 000 hairs.
There is 3 hair and fur nodes.

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red_deer_doe_FUR_RIGGED_max.zip contain 3 .max files:

01.red_deer_doe_FUR_RIGGED_max.max - the preview images.The model rigged in skin pose.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.red_deer_doe_FUR.max- the model with fur,but not rigged.

03.red_deer_doe_FUR_spline_curves.max

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textures:

red_deer_doe_bump.jpg(4096x4096)
red_deer_doe_color.jpg (4096x4096)
red_deer_doe_reflection.jpg (4096x4096)
red_deer_doe_eye.jpg(900x900)
red_deer_doe_teeth_base_bump.jpg (2048x2048)
red_deer_doe_teeth_base_color.jpg (2048x2048)
red_deer_doe_teeth_bump.jpg (2048x2048)
red_deer_doe_teeth_color.jpg (2048x2048)
red_deer_doe_tongue.jpg (1070x1024)

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deer body:
Vertices :2330
Polygons :2330

total:
Vertices :8920
Polygons :8264

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck
- 1 morph target for the "open - close" eyes.The morph target is included in the max file.
You can see the skin in action in my test walk animation video from the free files.

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.

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