Radiostation MCKINLEY GameReady LODs

Free

Editorial Uses Only
Formats (25)
Native | Blender 2.93 | Cycles Render
Maya 2015 | V-Ray 3.2
Maya 2015 | mental ray
Maya 2017 | Arnold 5.3.1.1
3ds Max 2018 | Arnold 5.3.1.1
Unreal 4.10 | Other
Unity 5.4 | Other
Cinema 4D R18 | Arnold 5.3.1.1
Cinema 4D R18 | Advanced Render
Unity 2019.4.20f | Other
USDz 1.0 | Other
OBJ
glTF
FBX
Other Textures
OBJ
Collada
FBX
Previews
Other Files
RadiostationMCKINLEY_GameReady_LODs.rar Textures.rar
Specifications
Publish Date September 25, 2022
Product ID 1963887
Polygons 4,781
Vertices 5,005
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
Real-Time
StemCell Certified
TurboSquid Exclusive
member avatar
Gerhald3D
479 Products | Contributor Since 2016
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Description

To find more free and paid 3d-models visit CGHUB.one - world`s first 3d-model aggregator platform.

Hello, my dear Customer!
I am happy to present you Radiostation GameReady with LODs 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!

------------------------------ USAGE:------------------------------------
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.

--------------------------- TOPOLOGY/LODs --------------------------------
Radio 3d model consist of 1 object with LODs:
- LOD0: 9.296 tris
- LOD1: 3.836 tris
- LOD2: 2.018 tris

- LOD3: 984 tris

Only Quads and Tris topology used.

--------------------------- MATERIALS: --------------------------------
Model use 1 material total:
- RadiostationMCKINLEY
Blender 2.93 version use Cycles materials type (Principled shader).

------------------------ TEXTURES and UV:-------------------------
- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Partially Overlapping method was used to increase texel density.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.
- Lightmap UV for light baking is included

TEXEL DENSITY:
-9800px/m (4K textures)

TEXTURES:
- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Normal.png (4096x4096px)
- AO.png (4096x4096px)

- Emissive.png (4096x4096px)

TOTAL: 9 textures in archive

-------------------------- DESCRIPTION:------------------------------
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- Lowpoly model, that is perfect for game-development
- No Ngons used, just Quads and Tris
- LODs are included
- Lightmap UV is included
- PBR materials
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurement are meters

You will like it!
Gerhald3D.

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