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Probe1

$23
or
Royalty Free License
- All Extended Uses
Included Formats
Maya 2015 Maya Software 2015
Poser 9+
FBX 2015
OBJ 2015
Other 4.9
Other jpg

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3D Model Specifications
Product ID:1113727
Published:
Geometry:Polygonal
Polygons:69,010
Vertices:36,252
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2011
Currently sells 38 products
Achievements:
Product Rating
Unrated
Description
Imperial hover probe for Maya 2015, Poser 9+ and Daz Studio 4.9. Features listed below:

    Posable limbs.
    Realistic moveable spot light and lazer beam effects.

    Note the maya and fbx version is NOT RIGGED FOR ANIMATION.   
    __________________________________________________________________

    System requirements:

    Poser VERSION: Poser9+.

    Daz VERSION: Daz Studio 4.9.

    OBJ VERSION: A software package that can import OBJ files.

    FBX VERSION: A software package that can import FBX files.

    MA VERSION: Maya 2015 +

    Needed Files: The contents of the package are the only needed files.

    For OBJ version: Unpack zip.

    The file named Probe1.obj is located in Runtime\Geometries\Shawnaloroc\Vehicles\Probe1
                                 
    The textures are located in Runtime\Textures\Shawnaloroc\Probe1                  
                  
    FOR Poser:

    Copy the Runtime folder from both the Probe1 Poser and texture zip into your Poser Runtime folder.

    Probe1 may need to be rendered with smoothing off if you are using Poser 11.

    For Daz:
   
    Copy the Runtime folder from the Probe1_Textures.zip into your Daz Runtime folder, this is located inside the folder named My DAZ 3D Library.

    Copy the Prop folder into your Daz Prop folder, this is located inside the folder named My DAZ 3D Library.

    Copy the data folder into your Daz data folder, this is also located inside the folder named My DAZ 3D Library.
   
    For light, beam and hover effects-

    Select the bones in the hierachy named light, beam and repulse then turn on visibility.
    __________________________________________________________________

    =================
    Files within zip:
    =================

       Probe1.fbx

       Probe1.ma

       Probe1.obj

    data\Shawnaloroc\Probe1\Probe1
       Probe1_36252.dsf

    data\Shawnaloroc\Probe1\Probe1\Morphs\Shawnaloroc\Base
       BackArm_Master1.dsf
       LeftArm_Master1.dsf
       Main_Master1.dsf
       Main_Master2.dsf
           Main_Master3.dsf
       RightArm_Master1.dsf

    data\Shawnaloroc\Probe1\Probe1\UV Sets\Shawnaloroc\Base
       default.dsf

    Documentation
       License.txt
       Probe1_ReadMe.txt

    Props\Shawnaloroc\Probe1
       Probe1.duf
       Probe1.png

    Runtime\Geometries\Shawnaloroc\Vehicles\Probe1
       Probe1.obj

    Runtime\Libraries\Character\Shawnaloroc\Vehicles\Probe1
        Probe1.cr2
        Probe1.png

    Runtime\Textures\Shawnaloroc\Probe1
       ProbeB.jpg
       ProbeD.jpg        
       ProbeEffectsD.jpg
       ProbeGlassD.jpg
       ProbeLegsB.jpg
       ProbeLegsD.jpg
       ProbeLegsS.jpg
       ProbePartsB.jpg
       ProbePartsD.jpg
       ProbePartsI.jpg
       ProbePartsS.jpg
       ProbeS.jpg
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