Old Doubledoors Yellow - PBR

$39

Standard License | Upgrade License
Formats (3)
Free file format Conversions available
Native | Maya 2022 | Arnold 6.2.0.1
FBX
OBJ
Specifications
Publish Date January 20, 2022
Product ID 1843212
Polygons 2,222
Vertices 1,284
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
PBR
TurboSquid Exclusive
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beyond3D
161 Products | Contributor Since 2011
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Description

Hello, dear customer and welcome to my product page!

You are looking at a highly detailed model of old wooden double doors, as can be found in many old warehouses, storage rooms, trainyards, churches, or literally everywhere a large door is needed. These almost 3 meters high doors are made out of heavy wood and have withstood the weather for decades. The layer of yellow paint is gone in places and the galvanized door hinges and handles are also not the newest.

I crafted these doors after a photo reference, which I took in an old church in Denmark. So if you plan to give your building model an authentic-looking gate, look no further than here, for this model will save you a lot of time!
Originally modelled in Maya, I designed it so, that it would be perfectly suitable for an in-game application, but it would also look good in a rendering scenario, should you so desire.

The model is comprised of 1 material with textures coming in a 4096x4096 resolution and consisting of the following composition:

-Albedo map
-Normal map
-AO Map which includes all the other maps in its respective channels:

-AO R channel = Ambient Occlusion map
-AO G channel = Metalness map
-AO B channel = Roughness map
-AO A Channel= Cavity map

HDRI map for lighting is included.

The model is available in:
.mb
.ma
.fbx
.obj file formats.

Images were rendered in Maya 2022, Arnold 6.2.0.1 and the shaders are set up accordingly.
(Sidenote:) Since Arnold is not a game engine like game asset renderer (quote from Autodesk), I had to add an extra material with inverted normal map y channel onto the areas with flipped uvs on mirrored model parts, to avoid normal maps showing incorrectly. Bear this in mind and reapply only one of the provided materials, when exporting to game engines.

Real-life scale.

Units: cm

The original, unrestored version can be seen in the last 3 example renderings (Marmoset/mental ray).

I hope you like this model and make the best out of it in your environment. If you have any questions, feedback or requests, feel free to contact me. If you are happy with the model I would very much appreciate a rating on this page.

Thanks for your time and best regards,

beyond3D

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