Monkey

$49

Standard License | Upgrade License
Formats (17)
Free file format Conversions available
Native | Blender 3.6 | Cycles Render 3.6
Blender | Blender Render 3.4
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
Blender 3.6 | Cycles Render 3.6
FBX
glTF
Unreal
Unity
USDz
OBJ
FBX
Specifications
Publish Date April 21, 2024
Product ID 2219020
Polygons 13,752
Vertices 13,881
Polygonal Quads Only
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
Real-Time
StemCell Certified
TurboSquid Exclusive
member avatar
Suhendi Suhendi
106 Products | Contributor Since 2017
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Description

This is a cartoon model of a monkey

Originally created with Blender 3.6.5

|| USAGE ||
This model is designed to be used as an animated film or game character

This model is a representation of the Monkey character
using a scale of 1 unit = [cm]
|| SPECIFICATIONS ||

This model contains [Body, Eyebrows, Eyes.L, Eyes.R, Hat, Shirt, Pants, Shoes, Lower_teeth, Upper_teeth, Tongue.] separate objects

This model contains [Vertices: 13,881, Polygons: 13,752 ] Quads
This model contains PBR material

All preview images are rendered with the Default Cycles Renderer

Preview Image rendered using Blender Cycles, 3.6.5

40096x40096 PNG ([Ambient Occlusion, Base Color, Diffuse, Glossiness, Metallic, Normal, Roughness, Specular]) – Main object and detail areas

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

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