----------------- RIG AND ANIMATION NOTES: This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations. 1 animation set has been included in A separate maya file (referenced to the main rig) to make them easier to use:
-jump- 59 frames - loop
----------------- NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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