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Chimp (2) (RIGGED) (FUR)

3D Model License: Standard    Upgrade License
Jul 6, 2012
CheckMate Pro Certified
Maya 2011ma/mb  |  mental ray
3D Model Specifications
12,782 Polygons
13,148 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 680503
435 Products
Since 2005

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High Detailed Realistic Chimp (young-adult) FULLY RIGGED animation-ready, UV mapped and smoothable, made with Maya - Shave and A Haircut for fur (see the bottom of the page for further information).
This model has been modeled with a clean topology based on quads and loops.
It is RIGGED, animation-ready and smoothable.
Eyeballs, teeth, and tongue are included and modeled separately.
The model is normal mapped and provided with the following high resolution (4k) textures (main color maps are .TGA):

Color (4096x4096)
specular (4096x4096)
normal (4096x4096)
fur_density (4096x4096)
mouth_color (1024x1024)

This pack includes all the following formats:
.mb (Maya 2011 binary)
.ma (Maya 2011 ASCII)

The Maya 2011 formats are ready to render exactly as you see above with mental ray and Shave and A Haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
Maya 2011(ma/mb) polycount (quads) (including eyeballs/teeth/tongue): 12782
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives' count up to your machine memory limit.
The actual rendering time is about 4 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quad Core with 8 gigs ram)
--5 different hair systems for a total of 190k hair primitives.
The Shave and Haircut Fur is included in each Maya 2011 format (ma/mb).
*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard pose.

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.-
Also ears and jaw have controls and many extra features are included: for example if you click on the FN curves you'll see a bunch of attributes you can toggle on or off to switch the animation methods you want to use. There are also things like finger/toe spreading, fist, bend etc.
Also eye blinking included. Have a look at the preview images to see a few controls examples

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