2017 Mercedes-Benz AMG GT-C Roadster

$129

Standard License | Upgrade License
Editorial Uses Only
Formats (8)
Free file format Conversions available
Native | 3ds Max 2015 | V-Ray 3.50.04
Maya 2015 | V-Ray 3.10.01
Maya 2015 | Maya Software
3ds Max 2015 | Default Scanline
Cinema 4D R17 | Default Scanline
3D Studio
FBX
OBJ
Specifications
Publish Date December 04, 2016
Product ID 1099289
Polygons 188,438
Vertices 205,716
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
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HKV Studios
746 Products | Contributor Since 2005
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Description

High detailed 3D model of 2017 Mercedes-Benz AMG GT-C Roadster with interior.

Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with V-Ray and Standard 3ds Max materials
- Two .MB files with V-Ray and Standard Maya materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects, except exterior grilles object). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened, roof is deatachable
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 21 textures, which vary in resolution from 600x600px to 4096x4096px
- Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
- .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 188,236 faces and 205,475 vertices
MeshSmooth iteration 1: 752,172 faces and 787,486 vertices
MeshSmooth iteration 2: 3,008,688 faces and 3,079,380 vertices

- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 188,236 faces and 205,475 vertices
Subdivision iteration 1: 752,172 faces and 787,486 vertices
Subdivision iteration 2: 3,008,688 faces and 3,079,380 vertices

- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 188,236 faces and 205,475 vertices
Subdivision iteration 1: 752,172 faces and 787,486 vertices
Subdivision iteration 2: 3,008,688 faces and 3,079,380 vertices

- .FBX and .OBJ formats (3 files included for each format):
low: 188,236 faces and 205,475 vertices
medium: 752,172 faces and 787,486 vertices
high: 3,008,688 faces and 3,079,380 vertices

- .3DS format (3 files included):
low: 375,700 faces and 208,184 vertices
medium: 1,406,088 faces and 744,289 vertices
high: 5,526,096 faces and 2,890,942 vertices

Select Enhanced License

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  • Waiver from injunctive relief
  • Assignable model rights
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  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
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