Jax - The Amazing Digital Circus

$62

Standard License | Upgrade License
Editorial Uses Only
Formats (2)
Free file format Conversions available
Native | Blender 2.91.2
Blender
Specifications
Publish Date July 02, 2025
Product ID 2428797
Polygons 14,804
Vertices 15,135
Polygonal Quads Only
Textures
Materials
UV Mapped
Unknown Unwrapped UVs
Rigged
member avatar
TexGon
21 Products | Contributor Since 2023
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Description

3D Model of Jax from The Amazing Digital Circus

High quality lowpoly model ready for amazing animations and renders

The model, textures and rig were made with great attention to detail to replicate him as faithfully to the original as possible and to greatly optimize him. The face rig doesn't use neither booleans nor shapekeys, 100% rigged topology. I made his rig as intuitive as possible to make it easier to use and animate.

I uploaded two versions of the model, one for the version 2.92 of Blender, and another for the version 4.4.

All the addons that were used are free and you may find their links and credits in a text file in the RAR archive where the model and textures are.

- NOTES AND RECOMENDATIONS-

The model itself and without subdivisions (despite the head) has 14804 polygons, but this is because the head must have two levels of subdivision, otherwise the teeth or eyes will poke through it when doing certain poses, however, the head might work with one subdivision level sometimes, if this is the case, the model would have 7988 polygons (In all the preview images the head has a two level subdivision). The spooky face works without subdivisions.

The switch at the top actives all the extra stuff, such as the censor bar, eyebrows, spooky face, change pupils and the squash and stretch controllers.

If you experience lag while animating then deactivate the subdivisions in the viewport,it is not due to topology or textures —both are highly optimized—, is due to all the controllers, drivers and constraints in the rig.

The lower switch changes the type of rig (IK or FK), and the switch at the bottom actives a snap from IK to FK. The animation must be baked for this working properly. In the version 4.4, there´s an addon that makes the snapping more effective. However, it might not work properly sometimes because there is not a set option to do that in Blender.

The Censor Bar, eyebrows, eyebrow creases and eye creases do not emit shadows. They use the same texture which is emissive and doesn't get affected by lights. The censor bar is always pointing to the camera, you may also transform it as you want.

I added squash and stretch controllers to the arms, legs, head and the complete body.

Enjoy using it!! Now it's your turn to bring him to life.

Give me the credits of this if you're going to use him for public stuff, thanks!

DO NOT REPOST THIS MODEL NEITHER SEND THE FILE TO ANYBODY ELSE

You may find more cool TADC models like this at my Turbosquid profile.

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