Japanese School Art Room - Easels Plaster Still Life and Studio Furniture PBR

$79

Formats (4)
Free file format Conversions available
Native | Blender 3.2 | Cycles Render 3.2
glTF 2.0
FBX 7.4
OBJ
Other Files
ArtRoom_Textures_PBR.zip
Specifications
Publish Date November 14, 2026
Product ID 2651647
Polygons 63,780
Vertices 65,112
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
TurboSquid Exclusive
member avatar
kekooo
311 Products | Contributor Since 2006
Have questions? Chat with us now.

Description

A Japanese high school art room, set up for a still-life drawing class, modelled in real-world scale with real geometry for close-ups, games, film and archviz.

The room shell has walls, a wood floor, a ceiling with fluorescent lights, aluminium windows with curtains and sliding doors that open onto a short stretch of corridor.

Eight wooden studio easels stand in a ring around a still life on a white plinth: a plaster cube, sphere, cone and cylinder, a green bottle and two apples. Every canvas carries a charcoal study, with a stool behind each easel. Three paint-stained work tables with stools run along the windows, next to the teacher's table.

Open shelving holds plaster solids, paint jars and brush pots. A wire drying rack carries sheets drying on it, and a long paint-washing sink stands by the wall. On the walls: six colour-composition exercises, charcoal studies pinned on the back wall, a chalkboard with a light-and-shadow lesson and a wall clock. Everything is a separate object and can be moved or removed.

The landscape outside the windows in the previews is a render background and is not included.

It matches the Japanese School Classroom, Corridor, Music Room, Science Lab, Library and the other Japanese School rooms, sold separately. An anime toon version of this art room is available as a separate product.

- Real-world size: room about 9.0 x 7.2 m and 3.0 m high (the floor is at Z = 0). Metres, Z up in Blender (Y up in FBX, OBJ and glTF).
- PBR metal/rough textures (PNG), one set per object on its own UV map: Base Color, Roughness, Metallic, Normal (OpenGL). Room shell and chalkboard at 4096; easels, tables, shelving, rack, sink, windows and doors at 2048; stools, artworks and small props at 1024. The window glass is a plain material.
- 55 separate objects with clear names
- No floating parts

Geometry: 126,666 triangles.

Formats: Blender 3.2+, FBX, glTF 2.0 binary (textures embedded) and OBJ with MTL. Maya, 3ds Max, Cinema 4D, Unity and Unreal users: import the included FBX, OBJ or glTF.

All renders shown were made in Blender Cycles with the included files; no post-processing.

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

Loading...