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Horses - Game Ready 3D

FORMATS
NATIVE
Unreal 4.26  |  Other
Unity 2019.4  |  Other
Blender 2.92  |  EEVEE Renderer
FBX 7.2
Tex.zip
Previews
3D Model Specifications
19,120 Polygons
12,377 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1761093
44 Products
Since 2014

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This pack includes an animated Horses(Stallions) ready to populate your game world.

Included: 11 skins for horses(2 for Unicorns) and 2 black and brown for saddle(UE4 package also include carriage model).

Included animation:

Arise, Attack(2), Buck(3), Death, Eat, Sleep, Idle(4), Swim(F, L, R),

Fallen, Falling, Gallop(F, L, R), Jump, Jump Land, Jump Run, Run Stop,

Small Jump, Walk(F, L, R)

Include LODs for all meshes.

Disclaimer:

This Asset does not include a Riding System, is just the animations, models and textures.

Technical Details:

Files: Unity(2019.4), Unreal(4.26), FBX(7.2), Blender(2.92).

Number of characters: 4 (Stallion / Skinny Stallion / Draft horse / Unicorn)

Number of skins:11-Stallion / 11-Skinny Stallion / II-Draft horse / 2-Unicorn / 2-Saddle / 1-Horseshoes

Materials: HDRP(Metallic)

Number of Materials: 43

Textures: Albedo, Normals, MADS(Metallic, AO, Details, Gloss).

Texture Resolutions: x128/x512/x2048/x4096

Number of Textures: 34

Poly-count:

Vertex: 12367(Stallion] 12377(Skinny Stallion), 14320(Draft horse), 14980(Unicorn)

Triangles: 19120(Stallion) 19120(Skinny Stallion], 20141 (Draft horse], 21067(Unicorn]

Triangles counts of props: 7121 (Saddle], 3580(Bridle], 944(Horseshoes]

UV mapping: Non-overlapping

Rigged: Yes

Animated: Yes

Number of Animations: 29

Version:  1.1

Important/Additional Notes: 

Start a new Unity project using the High-Definition RP-template or if you are already using High-Definition RP-based projects, please import package directly.

Note: There is an opportunity to increase the number of animations in UE4 if you already have (or want to use) animation from the Horse Animset collection, as this skeleton is adapted to reconfigure the animation with more precision.

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