This is a high detail model of an germanic ancient boat.
The boat contains all the modifier stack so that easier changes can be done as the control mesh is part of the boat however several parts are polygonal such as the inner accessories.
The boat textures is of 2048*2048 resolution and contains the normal maps in .psd format and the others textures used are also Hi-Res.
The mesh is mixed in several types: -polygonal quads/tris/ngons(mainly quads) for several parts of the boat(inside mostly), 29835 tris (16294 verts) -subdivision for the hull of the boat, 2392 tris(1198 verts) and a paddle 98 tris(51verts) -splines for the ropes
The images were rendered using Scanline Renderer with a Light Tracer and several lights.
This product contains: -.max scene -rain effect w/ motion blur and water(both hidden in the .max scene) -textures(2048*2048 for the hull and one of 3000*2139 for wood parts, diffuse and normal maps) and materials used -.dae,.obj,.fbx file formats(subdivision model and high poly model) -.psd file w/ all the layers intact used for hull texture -uvws files for different parts -.max scenes build files for version of 3ds max 2009
PS. Check the .txt to see a saved summary from 3ds max.