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German Shepherd (FUR) (ANIMATED)

3D Model License: Standard    Upgrade License
Aug 4, 2011
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2011  |  mental ray
Maya 2018  |  Arnold
3D Model Specifications
25,606 Polygons
26,203 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 607257
433 Products
Since 2005
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***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT

High Detailed Realistic German Shepherd, FULLY RIGGED AND ANIMATED, completely UVunwrapped and smoothable, made with Maya - Shave and A Haircut for fur(see the bottom of the page for further informations)
**********************************************************************************************
This scene is Ready to render EXACTLY as you see above (-see NOTE-) with MentalRay settings.
This model has been modeled with a clean topology based on quads and loops. It is FULLY RIGGED AND ANIMATED.

The model is provided with 4k high resolution textures (main color map is .TGA):

color (4096x4096)
bump (4096x4096)
specular (4096x4096)
eye color (1024x1024)

*********************
This pack includes all the following formats:

Maya 2018 .ma - Arnold
Maya 2011 .ma - Mental Ray
Maya 2011 .mb - Mental Ray

Polycount (including gum/teeth/tongue): 25606

---Rig Info---

This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs,
joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.

Two animation sets have been included in frames 1-114 and are defined below:

2) walk loop (1-73)
4) run loop (77-114)

The Bind pose (T-pose) is at frame (-50)


---Shave and A Haircut Info---

The Maya files have been created with Maya 2011(*) and Shave and A Haircut for fur. The Shave and Haircut Fur is included in all the MAYA formats.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
3 different hair systems for a total of 310k hair primitives.
The actual rendering time is about 6 minutes for a 1200x1200 frame (rendered on a system based on a single pentium quadcore with 12 gigs ram)

*you would need shave 9.6 for Maya 2018 in order to render the fur in the Maya 2018 version.

*************************
NO POSTWORK ON THESE RENDERS (MENTAL RAY/ARNOLD)


***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT
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