GBU-57 MOP Anti-Bunker Bomb Olive Drab PBR

$59

Editorial Uses Only
Formats (26)
Free file format Conversions available
Native | Blender 5.2.2 | Cycles Render 2026
Blender 3.4.1 | Cycles Render 1.0
Maya 2022 | Arnold 5.1.3.3
Maya 2022 | V-Ray 5
Cinema 4D 23008 | Arnold 4.3.1
3ds Max 2022 | V-Ray 5.20.23.2
3ds Max 2022 | Arnold 5.3.2.6
USD 2.0 | Other 4.2.14 LTS
Cinema 4D R26 | Maxwell 2026
3ds Max 2012 | mental ray 2012
Maya 2026 | Maya Software 2026
Cinema 4D
3ds Max
USDz
USD
FBX SDK 2020.3
glTF 2.0
Other Textures
FBX
Collada
OBJ
DirectX
glTF
Other Files
4096_Textures_GBU57_MOP_Bomb_Olive_Drab.zip 2048_Textures_GBU57_MOP_Bomb_Olive_Drab.zip 8192_Textures_GBU57_MOP_Bomb_Olive_Drab.zip
Specifications
Publish Date September 26, 2026
Product ID 2626978
Polygons 26,776
Vertices 26,341
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Overlapping Unwrapped UVs
Real-Time
StemCell Certified
TurboSquid Exclusive
member avatar
Cordy
2028 Products | Contributor Since 2016
Have questions? Chat with us now.

Description

Super realistic high detailed GBU-57 Massive Ordnance Penetrator (MOP) Guided Bomb Unit 3D Model with high resolution textures and PBR maps.

This model includes olive drab skin with operational decals;

8192x8192, 4096x4096 and 2048x2048 .png textures with super high detailed materials included!

Rendered with the Marmoset Toolbag 5;

Blender 5.2.2 version file with Cycles and EEVEE support included.

Any 3D's max version friendly;

FEATURES

- The model has NO 'doubles' vertices.

- The model has NO 'non-manifold' geometry.

- The model has NO 'N-gons'.

- NO extra plugins or .dll are needed for this model.

- NO AI USED!

- The model has clean topology and it is good in any iteration of smoothing/subdiv.
- The units of measurement during the creation process were meters.

- The scale of the model's corpus is same to the similar real object 6,2 meters long;
- Clean and optimized topology is used for maximum polygon efficiency.
- Each part of the mesh can be changed, removed, separated or joined.

- No Subdivision Polycount: 26,776 poly/ 26,341 verts;

- Subdivision Level 1 Polycount: 100K poly/ 106K verts;

*Subdivision method uses creases!


- The mesh has fully unwrapped UVs.
- The model consists of 2 object, has 2 PBR materials (Body, Decals), clear UVs, textures and maps.

TEXTURES AND MAPS


The material includes 8192x8192, 4096x4096 and 2048x2048 8-bit .png textures: AO, BaseColor, Normal (OpenGL), Metallic, Roughness, Transmissive and Opacity maps.

All texts, flags, logos and labels created with extra Decals material.

They can be easily changed, replaced, edited or removed!


All textures, fonts and extra files are in Supporting items. There are also 4096 textures packed in Blender archive. 8192 and 2048 textures are available in Supporting items as additional archive.
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Best regards,

Cordy

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  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
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