High Detailed Photorealistic Emperor Penguin(FUR)(ANIMATED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped in skin pose (0,0,0),with fur,rigged and ready for animation.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 100 cm. on the sholder.
Tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 450 000 hairs.
There is 2 hair and fur nodes(body,tail).
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Emperor_penguin_FUR_ANIMATED.zip contain 3 .max files:
01.Emperor_penguin_FUR_RIGGED.max - the preview images.The model in skin pose,with fur,rigged and ready for animation.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
02.Emperor_penguin_RUN_CYCLE.max - 10 frames loop run cycle animation.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
03.Emperor_penguin_WALK_CYCLE.max - 38 frames loop walk cycle animation.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
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Textures:
Emperor_penguin_body_color_map.jpg (4096x4096)
Emperor_penguin_body_reflection_map.jpg (4096x4096)
Emperor_penguin_eye.jpg (450x450)
Emperor_penguin_fur_frizz_map.jpg (2048x2048)
Emperor_penguin_fur_slope_map.jpg (2048x2048)
Emperor_penguin_leg_color_map.jpg (4096x4096)
Emperor_penguin_leg_displase_map.png (4096x4096)
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Total :
Vertices :9330
Polygons :9580
Penguin body:
2138 polys
2142 verts
Legs:
1412 polys
1414 verts
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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 2 morph targets for open/close eyes
- h neck rig can stretch and shrink back.
- The morph targets are included in the max file.
NOTE: Vray is required for the Max scene.