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FireWorks

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 Default Scanline 2013
3ds Max 2012 Default Scanline 2012
3ds Max 2011 Default Scanline 2011
3ds Max 2014 Default Scanline 2014

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3D Model Specifications
Product ID:783366
Published:
Geometry:Polygonal Quads only
Polygons:999,999
Vertices:999,999
Textures:No
Materials:Yes
Rigged:No
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2009
Currently sells 33 products
Achievements:
Product Rating
1 Rating Submitted
coilbook
Feb 7, 2014
The best fireworks on TurboSquid. The quality is outstanding!
Description
ANIMATED FIREWORKS
made with PFlow 3dsMax 2014 scanline,
Using Facing with opacity to particles
Maps used ALL procedurals standard from 3dsmax

Initially configured with
5000 Frames Duration ;
6 FireWorks Explode Types chosen by percent
6 Colors of FireWorks randomly chosen ;


Works also with Vray and Mental Ray ;
Easy transfer to some another 3dsMax render ;

RENDER TIME average,
on i7 6gb ram, 720p Frame:

Scanline: ~8 Sec ;
V-ray :       ~1:05 min ;
Mental Ray: ~1:21 min ;


Used 'Glow Effects' in hot key ' 8 ' / Environment Effects,
by id material;


With some knowledge in PFlow, almost all can be edited.
Percent of apear to each FiewWork Types, Colors,
Start, End, Amount of Rockets, Origin place, Speeds, Explosions Heights....


Ps.:
01 - Was Used Facing to particles that will ever looking to a camera, so...
If will use Other camera, have to align and link this 'Camera001' already in original FireWorks scene and your target, to respective camera and target in Your scene;
Or Replace 'Camera001'
on each module in PFlow where have ' ShapeFacing / Look At Camera/Object ' for the camera on your scene.

02 - To origin of fireworks, have one object in the scene named 'FireworkPlace', you can change him, or create news and replace on module 'Rockets_MainFireWorks / Position Object / Emitter Objects ' in PFlow Particle View, HotKey ' 6 '.

03 - The file was done in 3dsMax 2014 and salved to previous versions, but was tested only on 3ds 2014.
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