ANIMATED FIREWORKS made with PFlow 3dsMax 2014 scanline, Using Facing with opacity to particles Maps used ALL procedurals standard from 3dsmax
Initially configured with 5000 Frames Duration ; 6 FireWorks Explode Types chosen by percent 6 Colors of FireWorks randomly chosen ;
Works also with Vray and Mental Ray ; Easy transfer to some another 3dsMax render ;
RENDER TIME average, on i7 6gb ram, 720p Frame:
Scanline: ~8 Sec ; V-ray : ~1:05 min ; Mental Ray: ~1:21 min ;
Used 'Glow Effects' in hot key ' 8 ' / Environment Effects, by id material;
With some knowledge in PFlow, almost all can be edited. Percent of apear to each FiewWork Types, Colors, Start, End, Amount of Rockets, Origin place, Speeds, Explosions Heights....
Ps.: 01 - Was Used Facing to particles that will ever looking to a camera, so... If will use Other camera, have to align and link this 'Camera001' already in original FireWorks scene and your target, to respective camera and target in Your scene; Or Replace 'Camera001' on each module in PFlow where have ' ShapeFacing / Look At Camera/Object ' for the camera on your scene.
02 - To origin of fireworks, have one object in the scene named 'FireworkPlace', you can change him, or create news and replace on module 'Rockets_MainFireWorks / Position Object / Emitter Objects ' in PFlow Particle View, HotKey ' 6 '.
03 - The file was done in 3dsMax 2014 and salved to previous versions, but was tested only on 3ds 2014.