FireWorks

$70

Standard License | Upgrade License
Formats (4)
Free file format Conversions available
3ds Max 2013 | Default Scanline 2013
3ds Max 2012 | Default Scanline 2012
3ds Max 2011 | Default Scanline 2011
3ds Max 2014 | Default Scanline 2014
Specifications
Publish Date November 26, 2013
Product ID 783366
Polygons 999,999
Vertices 999,999
Polygonal Quads Only
Materials
UV Mapped
Non-overlapping Unwrapped UVs
Animated
TurboSquid Exclusive
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Ricmage
44 Products | Contributor Since 2009
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Description

ANIMATED FIREWORKS
made with PFlow 3dsMax 2014 scanline,
Using Facing with opacity to particles
Maps used ALL procedurals standard from 3dsmax

Initially configured with
5000 Frames Duration ;
6 FireWorks Explode Types chosen by percent
6 Colors of FireWorks randomly chosen ;


Works also with Vray and Mental Ray ;
Easy transfer to some another 3dsMax render ;

RENDER TIME average,
on i7 6gb ram, 720p Frame:

Scanline: ~8 Sec ;
V-ray : ~1:05 min ;
Mental Ray: ~1:21 min ;


Used "Glow Effects" in hot key " 8 " / Environment Effects,
by id material;


With some knowledge in PFlow, almost all can be edited.
Percent of apear to each FiewWork Types, Colors,
Start, End, Amount of Rockets, Origin place, Speeds, Explosions Heights....


Ps.:
01 - Was Used Facing to particles that will ever looking to a camera, so...
If will use Other camera, have to align and link this "Camera001" already in original FireWorks scene and your target, to respective camera and target in Your scene;
Or Replace "Camera001"
on each module in PFlow where have " ShapeFacing / Look At Camera/Object " for the camera on your scene.

02 - To origin of fireworks, have one object in the scene named "FireworkPlace", you can change him, or create news and replace on module "Rockets_MainFireWorks / Position Object / Emitter Objects " in PFlow Particle View, HotKey " 6 ".

03 - The file was done in 3dsMax 2014 and salved to previous versions, but was tested only on 3ds 2014.

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