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FireWorks

3D Model License: Standard    Upgrade License
FORMATS
3ds Max 2013  |  Default Scanline 2013
3ds Max 2012  |  Default Scanline 2012
3ds Max 2011  |  Default Scanline 2011
3ds Max 2014  |  Default Scanline 2014
3D Model Specifications
999,999 Polygons
999,999 Vertices
Polygonal Quads only Geometry
Materials
UV Mapped
non-overlapping Unwrapped UVs
Animated
Product ID: 783366
42 Products
Since 2009
2

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ANIMATED FIREWORKS
made with PFlow 3dsMax 2014 scanline,
Using Facing with opacity to particles
Maps used ALL procedurals standard from 3dsmax

Initially configured with
5000 Frames Duration ;
6 FireWorks Explode Types chosen by percent
6 Colors of FireWorks randomly chosen ;


Works also with Vray and Mental Ray ;
Easy transfer to some another 3dsMax render ;

RENDER TIME average,
on i7 6gb ram, 720p Frame:

Scanline: ~8 Sec ;
V-ray :       ~1:05 min ;
Mental Ray: ~1:21 min ;


Used 'Glow Effects' in hot key ' 8 ' / Environment Effects,
by id material;


With some knowledge in PFlow, almost all can be edited.
Percent of apear to each FiewWork Types, Colors,
Start, End, Amount of Rockets, Origin place, Speeds, Explosions Heights....


Ps.:
01 - Was Used Facing to particles that will ever looking to a camera, so...
If will use Other camera, have to align and link this 'Camera001' already in original FireWorks scene and your target, to respective camera and target in Your scene;
Or Replace 'Camera001'
on each module in PFlow where have ' ShapeFacing / Look At Camera/Object ' for the camera on your scene.

02 - To origin of fireworks, have one object in the scene named 'FireworkPlace', you can change him, or create news and replace on module 'Rockets_MainFireWorks / Position Object / Emitter Objects ' in PFlow Particle View, HotKey ' 6 '.

03 - The file was done in 3dsMax 2014 and salved to previous versions, but was tested only on 3ds 2014.
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