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Fat Zombie

$99
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2017 Default Scanline 2017
Other zbrush
Other info
FBX 2014
Fat_zombie_marmoset_03.tbscene
Marmoset 3 Scene
Fat Zombie Unity Project.rar
Unity Project Files
fat_zombie_unity_package_zipped.unitypackage
unity package zipped

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3D Model Specifications
Product ID:941864
Published:
Geometry:Polygonal Quads/Tris
Polygons:10,495
Vertices:10,756
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2014
Currently sells 28 products
Achievements:
Product Rating
3 Ratings Submitted
reactivesloth
Jun 15, 2017
Description
This is Qualitative 3d model of Fat Zombie that can be used in Animation/Films/Games.

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Mesh:

- Rigged with Native Biped&Skin

- Combined Mesh and Unique UV

+ 5 Addidional LODS inside..

LOD0 (original) = 10495 polys
LOD1 =9023 polys
LOD2 = 6653 polys
LOD3 = 3635 polys
LOD4 = 1515 polys
LOD5 = 755 polys

all Lods are skinned
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I added highres ZTL model if you need it for some reasons..

---------------------------Unity Project-------------------------------

Character is exported to unity with proper settings.

Unity project included:

- rigged character in fbx format
- character supports generic and humanoid animation type
- calibrated pbr textures for Unity
- assigned materials and textures in Unity
- test animation inside the fbx
-4k textures in tga format

Unzip 'Unity Project' folder. Start Unity>open project.
Choose the unzipped folder. Unity opens the project with a character.


-----------------Marmoset Toolbag 3-----------

character scene Included


Animation:
Fat Zombie Worker stand in A-Pose and can handle handmade and motion capture animation in BIP format.



---------------------------Textures-----------------------------

textures in 4096x 4096 px size

Texture types:

PBR Metallness/Gloss/Roughness workflow:
albedo (color)
gloss (same for both workflows)
normal (same for both workflows)
AO (ambient oclussion)
opacity ( for destroyed cloth)
metalness

PBR Specular/Gloss/ workflow:
diffuse (color)
gloss (same for both workflows)
normal (same for both workflows)
AO (ambient oclussion)
opacity( for destroyed cloth)
specular


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If you like you can click on my name to see all my characters.

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Have fun!
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