Special Offer! Off

:::
Selected items only. See more offers in My Account.
3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2017  |  Default Scanline 2017
Other zbrush
Other info
FBX 2014
PBR Textures
Other Files
Fat_zombie_marmoset_03.tbscene
Fat Zombie Unity Project.rar
fat_zombie_unity_package_zipped.unitypackage
3D Model Specifications
10,495 Polygons
10,756 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 941864
33 Products
Since 2014
6

Have questions? Chat with us now.

24/7 Live Chat
This is Qualitative 3d model of Fat Zombie that can be used in Animation/Films/Games.

------------------------------------------------------------------------

Mesh:

- Rigged with Native Biped&Skin

- Combined Mesh and Unique UV

+ 5 Addidional LODS inside..

LOD0 (original) = 10495 polys
LOD1 =9023 polys
LOD2 = 6653 polys
LOD3 = 3635 polys
LOD4 = 1515 polys
LOD5 = 755 polys

all Lods are skinned
---------------------------------------------------------------------------

I added highres ZTL model if you need it for some reasons..

---------------------------Unity Project-------------------------------

Character is exported to unity with proper settings.

Unity project included:

- rigged character in fbx format
- character supports generic and humanoid animation type
- calibrated pbr textures for Unity
- assigned materials and textures in Unity
- test animation inside the fbx
-4k textures in tga format

Unzip 'Unity Project' folder. Start Unity>open project.
Choose the unzipped folder. Unity opens the project with a character.


-----------------Marmoset Toolbag 3-----------

character scene Included


Animation:
Fat Zombie Worker stand in A-Pose and can handle handmade and motion capture animation in BIP format.



---------------------------Textures-----------------------------

textures in 4096x 4096 px size

Texture types:

PBR Metallness/Gloss/Roughness workflow:
albedo (color)
gloss (same for both workflows)
normal (same for both workflows)
AO (ambient oclussion)
opacity ( for destroyed cloth)
metalness

PBR Specular/Gloss/ workflow:
diffuse (color)
gloss (same for both workflows)
normal (same for both workflows)
AO (ambient oclussion)
opacity( for destroyed cloth)
specular


------------------------------------------------------------------------

If you like you can click on my name to see all my characters.

-------------------------------------------------------------------------
Have fun!
Related Products
More Products By Artist