Double Barrel Shotguns 01 Single Mat All PBR Unity UE Textures

$44

Standard License | Upgrade License
Editorial Uses Only
Formats (28)
Free file format Conversions available
Native | Blender 3.6 | Cycles Render 3.6
Blender 3.4 | Blender Render 3,4
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
Unity 6.1 | Other 6.1
Maya 2022 | Arnold 6.2
Blender 3.6 | Cycles Render 3.6
FBX
glTF
USD
OBJ
FBX
glTF
Other Files
Classic_Shotgun01_Substance_Painter01.zip Classic_Shotgun01_4K_Textures.zip Classic_Shotgun01_1K_2K_Textures.zip
Specifications
Publish Date September 12, 2025
Product ID 2460312
Polygons 13,500
Vertices 13,710
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Overlapping Unwrapped UVs
Rigged
PBR
Real-Time
StemCell Certified
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Eight Vertex
435 Products | Contributor Since 2021
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Description

The Photorealistic 3D model of Double Barrel Shotgun 01 Black and Silver Single Mat Generic 3D Model. This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.


Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results. -Mid Poly and optimized for use for games, films, commercials, etc.,

-All objects have fully unwrapped UVs

-Models are rigged in both Blender and Maya only.

-No extra plugins are needed for this model.

-Units: meters.

-PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Texture Maps and Resolutions PBR - Metallic and Specular Maps

  • Basecolor (4K) (2K) (1K)
  • Diffuse (4K) (2K) (1K)
  • Roughness (4K) (2K) (1K)
  • Glossiness (4K) (2K) (1K)
  • Metallic (4K) (2K) (1K)
  • Height (4K) (2K) (1K)
  • Specular (4K) (2K) (1K)
  • AO (4K) (2K) (1K)
  • NormalDirectX (4K) (2K) (1K)
  • NormalOpenGl (4K) (2K) (1K)

Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

  • AlbedoTransparent (4K) (2K) (1K)
  • MetallicSmoothness (4K) (2K) (1K)
  • SpecularSmoothness (4K) (2K) (1K)
  • Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

  • Basemap (4K) (2K) (1K)
  • MaskMap (4K) (2K) (1K)
  • Specular (4K) (2K) (1K)
  • Normal (4K) (2K) (1K)

UE4 Packed

  • Basecolor (4K) (2K) (1K)
  • Normal (4K) (2K) (1K)
  • OcclusionRoughnessMetallic (4K) (2K) (1K)

Shotgun01 Black and Silver PolyCount Without Subdivision

  1. Vertices - 13710
  2. Faces - 13500
  3. Tris -26016

Bullet PolyCount Without Subdivision
Vertices - 763

Faces - 820

Tris - 1506

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